From: David S. <on...@gm...> - 2011-11-06 13:26:12
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On Sun, 6 Nov 2011 23:22:48 +1000 David Seikel <on...@gm...> wrote: > On Sun, 6 Nov 2011 22:12:40 +0900 Carsten Haitzler (The Rasterman) > <ra...@ra...> wrote: > > > On Sun, 6 Nov 2011 22:04:35 +1000 David Seikel <on...@gm...> > > said: > > > > > Looks like I'm not gonna get lua textblock done in time. It's a > > > big API, and therefore plenty to argue^H^H^H^H^H > > > debate^H^H^H^H^H^H flame^H^H^H^H^H decide. We will need more > > > time for that, so it wont make it for this freeze. > > > > > > I tried the new sound thingy, just compiling an old edje that had > > > no sound in it killed my pulse. I can't work with that, so I'm > > > not gonna include lua API for sound for this release. Someone > > > else might. > > > > how did it kill it? u mean edje_cc killed pulse? > > Running edje_cc on some random .edc file caused pulse to go silent. I > had some error message which I posted on IRC at the time - > > edje_cc lua_script.edc test.edj > ALSA player_plugin init fail Just to make it clear, that .edc has no sound stuff in it, it's just the lua_script.edc that's in svn. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world. |