From: Gustavo S. B. <bar...@pr...> - 2010-09-13 14:12:07
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On Mon, Sep 13, 2010 at 10:54 AM, Carsten Haitzler <ra...@ra...> wrote: > On Mon, 6 Sep 2010 14:20:53 -0300 Gustavo Sverzut Barbieri > <bar...@pr...> said: > > overall i think the idea is awesome... though i think you can't just go any > make such demos without also doing all the art and gfx and so on - really. it > all goes together or it doesn't work. so this needs teams of codey people AND > arty people working together. if we can get that... we're cooking with fire. > > as for me - i wish i had the time. i see no way i'll find it any time soon :( Well, after couple of years working with fancy GUI and different teams, also the public #edevelop and this mail list friends, I'm pretty sure adding design/gfx early in the equation makes things much longer than it needs. Surely, there are exceptions, namely you as the experience matters a lot, but most developers tend to end with nothing useful if they try to do both at the same time. NOTE: before starting any development people need to have at least a notion of how things will be structured! I KNOW THAT, but in the wiki pages there are just demos and games that people already know. When I say "tetris", it is a simple tetris as we often see, not some new 3D with videos playing on block's faces, so that part of the design is already done. One can easily go and write the code based on evas-rectangles and later on replace them with images... if instead of using evas_object_rectangle_add() directly, one uses edje_object_file_add() then the change requires no C-code changes at all. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -------------------------------------- MSN: bar...@gm... Skype: gsbarbieri Mobile: +55 (19) 9225-2202 |