From: Cedric B. <ced...@fr...> - 2008-04-11 18:56:53
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Hi, Some of you already know, I am working on improving the speed of evas_render_phase1_object_process. The idea is that the list of active_object, and object to render will change much between to call to evas_render. I started by removing the use of evas_list and use a growing array of evas_object that is only freed on idle. This does bring only a small speed improvement. Then I started to cache the result evas_render_phase1_object_process and keep it alive except on layer change, show, hide and some color set case. On move and resize I wanted to just check if the state of stack of call to render_pre is still valid and call them accordingly. It's almost working. Just the resize is not. I don't understand why yet, but I can't make it work the same way as the move. Perhaps someone can help me on understanding this. So the code is attached for your fun, but don't commit it or it will break for sure :-) -- Cedric BAIL |