From: Brian M. <bri...@gm...> - 2007-04-04 15:43:26
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On Wed, Apr 04, 2007 at 01:39:51PM +0900, Carsten Haitzler wrote: > all in all this isnt a simple solution. the only way i see to handle both > methods is to have 2 calls. 1 to add a point relative to origin and one to > specify it absolutely. Two calls makes sense, but I think internally the point list should be relative to the object origin, and then convert to absolute coords at render time. This would allow us to do some sore of scaling based on object size (although some error would be introduced if the points were specified in abs coords). Brian |