From: Carsten H. (T. R. <ra...@ra...> - 2006-01-19 03:45:02
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On Wed, 18 Jan 2006 17:21:25 +0200 Chady Kassouf <cha...@gm...> babbled: > On 1/18/06, Morten Nilsen <mo...@ni...> wrote: > > > > > > well, one thing that immediately pops to mind for me, is creating a > > graphical anchor.. > > > > just grab one part, select "new anchor" - click where to anchor the part.. > > > > let me make a little mockup of that.. > > > > the anchor graphic should then have some options to auto-center in an > > object, be absolute/relative, etc... > > > > > That's the basic idea, but there's still a lot more to cover; there's > offsets, on both axis, and there's the possibility to have relative to_x and > to_y seperately, so we might end up with a web of lines and anchors that are > not usable. > > maybe the border should have three handles on each of the upper/left and > lower/right corners and links visible when you click on the "modify links" > tool or something. > > Here's a modified mockup to show what I'm talking about. > > http://chady.net/links.png > > it shows two types of linking the red object: the upper corner is linked on > x to to_x of the blue object with offset 86, and the y to to_y of the > yellow object with offset 40. The lower corner is linked relative to the > blue object with offsets 30 70. > > This is one of the many ways that this can be done. BTW - wer are discussing here being able to fiddle really detailed values. that's great - but don't forget that sch an editor shoudl also know commonly useful layout scenarios, like make a new part and "put this part to the right of this other part, and keep it a fixed size" or "place this part between A and B and make it stretch" etc. etc. etc. - common layout scenarios that are a mattter of knowing the magic relative/offset, relative to(x/y) another part, min.max size, alignment etc. magic. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ra...@ra... 裸好多 Tokyo, Japan (東京 日本) |