From: <ra...@ra...> - 2001-08-24 01:15:11
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On Wed, 22 Aug 2001 12:13:22 -0400 Dan Dennedy <da...@de...> babbled profusely: > > The section "The Rendering Engines" of the Evas docs clearly states 3D > hardware cannot render to pixmaps. Theoretically, it should be possible > because I am aware of a Windows web server component that renders graphs > using hardware-assisted OpenGL: > http://www.dundas.com/products/chart/index.asp?Content=3Doverview.htm it's not possible because theonly way you can render to a "pixmap" is if you create a GLXPixmap (using the glx extension that lets you hook gl and x together) - also this results in - lats i checked, server crashes... and all the gl implimentations i know of drop back to softwarerendering for rendeirng to glxpixmaps.. so no you can't use pixmaps - you have to use glxpixmaps (they are different data structures and different primitives) :) basically its much easeir to just rule it out entirely. if you want to render soemwhere that is a pixmap - use the software engine - its infintiely faster than gl in software anyway... or render to an imlib image - you get to keep 32bpp ANd get to keep the destination alpha channel too if you want.. :) > Perhaps, it is not possible due to a limitation in the way DRI is designed? > > +-DRD-+ > Please make sure replies address me directly; I am not subscribed. > > > > _______________________________________________ > Enlightenment-devel mailing list > Enl...@li... > http://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- --------------- Codito, ergo sum - "I code, therefore I am" -------------------- The Rasterman (Carsten Haitzler) ra...@ra... ra...@va... VA Linux Systems ra...@de... Mobile Phone: +61 (0)408 363 984 Work Phone: +61 (02) 9386 9362 |