- Value: prefer existing object name to id as reference for OBJECTs
- Value: fix a few forgotten special handlings for other types
- Fourswitch/Boulder react on second/falling _trigger instead of first
- Blocker: add "autoclose" attribute and feature - close on passing actors
- Blocker: add target/action, perform action on state change - react on
passing bloulder
- Blocker: autoname all instances with internal names to avoid problems
with lost id references due to it/st transformations.
- name Attribute: the key "name" can be omitted in object definitions like
ti["x"] = {"st_boulder", orientation=SOUTH, "myboulder"}