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[r981] by ral

Trunk 1.1: Reengineering Blocker
- renaming it-blocker to it_blocker, it-blocker-new to it_blocker_new
- blocker as StateObject: make use of state default support
- add Object method "transferIdentity(Object *target)" that transfers name,
targets, actions and all user attributes set to this object
- blocker identity transfer between stone and item

2008-01-13 13:19:30 Tree
[r980] by ral

Trunk 1.1: Reengineering Blocker
- renaming st-blocker to st_blocker, st-blocker-growing to st_blocker_new
- blocker as StateObject: make use of state default support
- add old to new API message renaming on lua SendMessage
- fix old lua send message to check value existance prior access
- switch 320x240 fullscreen active
Note:
- blocker identity transfer between stone and item not yet complete

2008-01-10 23:51:58 Tree
[r979] by ral

Trunk 1.1: Reengineering Bolder
- forgotten trigger message renaming for st-black/white[1-4] added
Note:
- r978 renamed message "direction" to "orientate" to avoid clash with
attribute named "direction"

2008-01-10 11:51:52 Tree
[r978] by ral

Trunk 1.1: Reengineering Bolder
- renaming "st-bolder" to "st_boulder"
- abolishing inconsistent message "trigger" by mapping to existing
alternative messages for old API
- new internal message "_trigger" just sent by boulder:
- value true (rising edge): just arrived on neighbour grid - make place or act
- value false (falling edge): relax
- mirror and fourswitch just act on rising edge - they turn just once
- impulsestones do not push back the boulder that triggered them
- boulder reverses dir on laser light from back and front once
- boulder starts faster after init - with blocker items in front and
beneath boulder all initial constellations can be set up that occur in
runtime, too.
- rotator impulses on a blocked boulder will not generate trigger messages
if the boulder does not change direction.
- boulder with two rotators aside will trigger a blocker stone independent
of rotator sequence (boulder could be trapped in 1.01)
- fix r973 black/whitestone: force actor check on signals from items
Note:
- compatibility of existing levels need to be checked
- some triggered objects may be changed from rising to falling edge

2008-01-09 23:31:09 Tree
[r977] by andreasl

Homepage:
- Replaced last <nobr>-tag in Russian EoYA-article
by use of "longline", to reduce column width.

2008-01-07 00:04:32 Tree
[r976] by raoul

-> 20 new levels! This gives a total of 63 new levels since Enigma 1.01
-> Bugfixes for "Temple of Gold", "Chess and Boxes", "Correspondence chess", "Seed puzzle 2"
-> Fixed all wrong "(C)" singns in utf-8

2008-01-06 23:26:33 Tree
[r975] by ral

trunk 1.1:
- screen resolution 320x240 by Clarence Risher, devel mailing list
- added autotool support
- fixed VMInfo entry
- added auto scaling of 32x32 graphics to 16x16
- added 60x39 thumbs with own extension, own subdir
- fix --makepreviews to ensure difficult mode of levels
- add 60x39 thumb generation to --makepreviews
- fix widgets: dynamic font load instead of static as font size differs
for gfx16
- fix font cache: clear fonts on video mode change
TODO:
- auto scale 60x39 thumbs from existing 120x78 on demand
- add manually scaled gfx image versions to gfx16
- check all object images, add manually scaled images to gfx16 for bad
scaled ones
- font cache: cleanup - remove double caching

2008-01-06 16:27:59 Tree
[r974] by raoul

-> Validated statistics

2008-01-06 13:22:19 Tree
[r973] by ral

Trunk 1.1:
- fix black-/whitestone: no actor color check on signal messages
- fix oxydstone: eat up signals with 0 values
- switch: add attribute "instant" - action prior animation, default old API
- switch: special Oxyd signal(1) handling

2008-01-06 09:55:13 Tree
[r972] by andreasl

Homepage:
- Added EoYA-2007-Statistics-pages
(German and English, not proofread)
Todo:
- Validation
- Maybe translation, but this page is
of low importance. Only few people
will read it.

2008-01-06 01:45:12 Tree
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