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Commit Date  
[r970] by ged

Homepage: added Russian translation of EoYA, modified infobox

2008-01-05 09:34:50 Tree
[r969] by dheck

Implemented sound preloading

- this adds SoundEngine::cache_sound() as a new virtual function that must
be implemented in every subclass that wants to provide preloading
- removed unused define_sound() variant
- the current implementation is a little brittle because it relies on the
naming conventions established by eventKey(); somewhat surprisingly,
SoundSets do not contain a list of sound effects...

2008-01-05 01:04:59 Tree
[r968] by dheck

Added .gitignore files to make git happy

(Okay, so I'm experimenting with yet another version control system,
but having the full history in merely 28MB plus seamless SVN integration
via git-svn is even more irresistable than I thought... :-)

2008-01-05 01:04:44 Tree
[r967] by dheck

cleanup

2008-01-04 23:22:09 Tree
[r966] by raoul

-> escaped "..." as "…"

2008-01-04 17:31:39 Tree
[r965] by ral

Trunk 1.1:
- fix r962: switches crash on kill within own callback action ("Moure Switches")
Note:
- a temporary fix, as the main problem remains unsolved. Objects like
FourSwitch, Boulder, etc. that issue several performAction in sequence
can not be deleted within a callback function. A reengineering of
performAction will follow.

2008-01-04 17:13:53 Tree
[r964] by ral

Homepage:
- corrected formatting by introduction of an unvisible dummy image

2008-01-04 10:09:00 Tree
[r963] by andreasl

Homepage:
- Removed <nobr>-tags from EoYA-articles.

2008-01-03 21:40:05 Tree
[r962] by ral

Trunk 1.1: reengineering of onoff objects and switches
- new subclass StateObject as basis for all gaming objects
- Switch rewrite: added "color" attribute, "inverse" support
- FourSwitch rewrite:
- state set/get attribute representing the direction
- action value of direction for global targets to steer boulder, oneway
(direction made compatible to signal values 1,0)
- action value bool for triggering on state dependent targets
- "inverse" support
- added "counterclock" attribute defaulting to false
- "toggle", "signal" support
- renaming support for new API - new obect names:
st_switch, st_switch_black, st_switch_white, st_fourswitch
- invert support extended from bool to arbitrary values
- message: overriden methods call their direct superclass
- Value added operator <=,>=(int)
Note:
- Blocking of unsupported messages and attributes of StateObject is
still missing.

2008-01-03 15:20:27 Tree
[r961] by andreasl

Homepage: Changes to EoYA-article:

- new image for infobox (note to Yuriy: the link changed!)

- line-breaking of some paragraphs

- changes to the following paragraph:

A remarkable majority of 69% of all players use Windows 2000 or XP, often
together with some Linux. The preferred Linux versions are Debian and Ubuntu.
Another fascinating aspect is that around twice as many gamers use Windows 95/98
or ME (6 of 39) than Vista (3 of 39). 3 of 39 gamers use Mac OS
("Tiger" 1 vs. "Panther" 2). One gamer uses (in addition to
Windows) a completely different operating system, and I'm still wondering which
system this might be ... Finally, 2 of 39 use a dualcore, and 1 uses a gp2x.
The usage rates of 95/98/ME and Panther shows us that we need to speed optimize
Enigma to keep it running seamlessly even on computers which are a few years
old, and that we need to continue support for these systems for the upcoming
releases.

- inserted the following paragraph:

Most gamers (more than 76%) seriously tried to solve at least half of all
levels. Still, nearly one third try to solve all of them, regardless of type!
That's some very important figure for us, as it might help to gauge the PAR
values and to better understand the ratings.

- inserted the following before the comment:

<h3>"It's really the levels that reward us, and not the other way
around"</h3>

<p>The following is a very special comment:</p>

- adjusted "eoya_2007_a.png" to the textflow (another environment)

2008-01-02 22:00:37 Tree
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