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bugfix extralifes on levelfinish and levelrestart - revert r26 partially;

- applying player::PrepareLevel() first and then player::NewGame() is not
the best solution but garantees the extralifes in the cases listed above.

ral 2006-01-01

changed /trunk/src/server.cc
/trunk/src/server.cc Diff Switch to side-by-side view
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