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[r552] by andreasl

Performance tuning IV:
- Added ivars to Floor that hold friction, mousefactor and
floorforce instead of lua-attribute requests.

2006-12-28 16:34:54 Tree
[r551] by ral

Performance tuning III:
- speedup of World::handle_contacts() by factor of appr. 4
- eliminate usage of slow StoneContactList
- rewrite find_stone_contacts() with min. detail examinations
- find_contact_with_stone() eliminate expensive dist calc
- fix bug in find_contact_with_stone() that allowed a horse to penetrate
stones at the rounded edges by 4.72 pixels
- outcommented unused actor oldpos ivar
- perfomance of engine part did increase about factor 4 since 1.0

2006-12-27 23:37:59 Tree
[r550] by andreasl

Performance tuning II:
- fixed SpriteHandle::show and hide
(improves BasicBall-performance)
- added GetFriendlyActorsInRange
(improves RotorBase-performance)

2006-12-27 12:34:42 Tree
[r549] by ral

Performance tuning I:
- keep actors in a sorted double linked list
- speedup of World::handle_actor_contacts() by factor of up to 14
- levels like "wolf among sheep/horses" are almost playable

2006-12-26 16:25:33 Tree
[r548] by ral

- set trunk to 1.10 compatibility
- add configure option --enable-profile

2006-12-26 00:12:39 Tree
[r547] by raoul

-> Merged rev. 545:546 from branch-1.0 into trunk

2006-12-22 00:50:10 Tree
[r546] by raoul

-> Added new 3 levels
-> Fixed: "Antimaze", "In Sync"
-> Authortimes for "Puzzle Puzzles"
-> Added Facets-Levelpack for new levels in Enigma 1.01

2006-12-22 00:41:22 Tree
[r545] by ral

- create branch 1.0 for 1.00 compatibility development
- trunk progresses to 1.10 compatibility development

2006-12-20 23:30:31 Tree
[r544] by ral

tag 1.00 release r543

2006-12-14 00:28:35 Tree
[r543] by ral

Release 1.00

2006-12-13 22:11:20 Tree
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