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Source (svn, archived) Commit Log


Commit Date  
[r2313] by raoul-b

-> Fix a level bug posted in the forum

2013-03-27 00:21:25 Tree
[r2312] by alochmann

Fix item activation without actors.

If an item was activated without an actor,
a segfault could occur.

2013-03-26 21:56:18 Tree
[r2311] by raoul-b

Fix the level "Turnstile for Two" which is sensitive to a change in
the behaviour of "it_cherry" that was introduced with rev. 1792.

2013-03-26 21:11:55 Tree
[r2310] by raoul-b

-> Some more rewrites

2013-03-25 00:35:36 Tree
[r2309] by raoul-b

Fix a crash if loading a new API level with no floor set for some tiles.

We check and make sure on level load that there is indeed a valid
default floor for each tile. But we can damage the world later by
removing single floors. A simple example for this is defining and
using a tile like:

ti["-"] = {"fl_nil"}

2013-03-25 00:33:17 Tree
[r2308] by raoul-b

Fix a crash if entering tiles with no floor set.

2013-03-25 00:26:24 Tree
[r2307] by alochmann

Fix sticky-exploding-puzzle-stone bug.

If an actor with high velocity hit an exploding st_puzzle,
its velocity was instantly reduced to zero, because the
exploding stone returned STONE_PASS for collision_responding,
but true for is_sticky. Fixed.

2013-03-24 22:51:29 Tree
[r2306] by raoul-b

Remove obsolete level files

2013-03-24 13:37:39 Tree
[r2305] by alochmann

Update Changelog.

2013-03-23 21:59:57 Tree
[r2304] by raoul-b

-> Another rewrite

2013-03-23 18:51:36 Tree
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