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Fix a crash if loading a new API level with no floor set for some tiles.

We check and make sure on level load that there is indeed a valid
default floor for each tile. But we can damage the world later by
removing single floors. A simple example for this is defining and
using a tile like:

ti["-"] = {"fl_nil"}

raoul-b 2013-03-25

changed /trunk/src/world_internal.hh
/trunk/src/world_internal.hh Diff Switch to side-by-side view
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