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Commit Date  
[r2114] by ral

homepage: statistics July 2010

2010-08-15 17:38:27 Tree
[r2113] by andreasl

Fix three bugs in libsoko. Add path-component calculation to libmath.

Trunk:
- Fix sokobans which do not leave enough room for oxyds.
- Fix a logic error in libsoko when polist.wall_two is calculated.
- Fix sokobans which are not path-connected (this happens in real life
as a matter of design and might appear in connection with chessobans).
Those sokobans will always use the "circle"-game at the end.
- For the above bugfix, an already existing check for connected components
has been extended and outsourced to libmath: lib.math.mark_components.
It includes two different algorithms.
- Add refman section about lib.math.mark_components.
- Fix typo in refman in section 5.2.7.

Note:
- Points 1 and 3 are those bugs mentioned in r2047.

2010-07-16 23:58:39 Tree
[r2112] by ral

fix spurious translation strings of empty subtitle

- an empty subtitle string with an protected translation
element with attribute translate=false caused spurious
strings
- the translate attribute is now checked by the running
app, too.

2010-07-14 21:56:14 Tree
[r2111] by raoul

-> New extinguisher model without color spot for the barrier stone blocking all extinguishers

-> Note: Models for all resolutions are just rescaled gfx32 for the moment.

2010-07-05 00:38:58 Tree
[r2110] by raoul

-> Fire on a water tile results in swamp on the center tile too and not only on the 4 neighbours.

2010-07-05 00:09:25 Tree
[r2109] by ral

Homepage Statistics June 2010

2010-07-04 21:18:36 Tree
[r2108] by raoul

-> Adapted refman to changed bomb item image names

2010-07-04 12:56:11 Tree
[r2107] by raoul

-> New bomb item images including models for the barrier stone, part 1

-> New bomb models for gfx64
--> Here, the burning animation is still missing

-> For gfx{32,40,48}: merged the old images into a new "file format"

-> For gfx16: Just scaled down the gfx32 image

TODO:
-> Burning animation for gfx64
-> Use new images for gfx{16,32,40,48} too

2010-07-04 01:05:11 Tree
[r2106] by ral

fix avoid actors being warped beneath stones on window and pull stone actions

- stones neighboring the warp destination which partially cover
the actors default warp position cause the actors to be displaced if
they are sticky for the actor or a window face would cut the actor

2010-06-19 12:50:55 Tree
[r2105] by ral

Homepage Statistics May 2010

2010-06-17 19:26:14 Tree
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