| Commit | Date | |
|---|---|---|
|
[r2110]
by
raoul
-> Fire on a water tile results in swamp on the center tile too and not only on the 4 neighbours. |
2010-07-05 00:09:25 | Tree |
| 2010-07-04 21:18:36 | Tree | |
| 2010-07-04 12:56:11 | Tree | |
|
[r2107]
by
raoul
-> New bomb item images including models for the barrier stone, part 1 -> New bomb models for gfx64 -> For gfx{32,40,48}: merged the old images into a new "file format" -> For gfx16: Just scaled down the gfx32 image TODO: |
2010-07-04 01:05:11 | Tree |
|
[r2106]
by
ral
fix avoid actors being warped beneath stones on window and pull stone actions - stones neighboring the warp destination which partially cover |
2010-06-19 12:50:55 | Tree |
| 2010-06-17 19:26:14 | Tree | |
| 2010-06-07 00:01:07 | Tree | |
| 2010-06-06 23:57:10 | Tree | |
|
[r2102]
by
raoul
-> New levels from /dev/null, mecke, zephyr and a shortcut fix for "Offshore" (devnull64) -> From /dev/null: "Trickshot?", "Snippet for One", "Snippet for two", "Load balancing" |
2010-06-06 21:42:17 | Tree |
|
[r2101]
by
raoul
-> Fixed some mainly score related level bugs (diagonal movements, peroxyd11 timer bug) mentioned in the forum |
2010-05-29 00:30:20 | Tree |