Menu

Source (svn, archived) Commit Log


Commit Date  
[r2110] by raoul

-> Fire on a water tile results in swamp on the center tile too and not only on the 4 neighbours.

2010-07-05 00:09:25 Tree
[r2109] by ral

Homepage Statistics June 2010

2010-07-04 21:18:36 Tree
[r2108] by raoul

-> Adapted refman to changed bomb item image names

2010-07-04 12:56:11 Tree
[r2107] by raoul

-> New bomb item images including models for the barrier stone, part 1

-> New bomb models for gfx64
--> Here, the burning animation is still missing

-> For gfx{32,40,48}: merged the old images into a new "file format"

-> For gfx16: Just scaled down the gfx32 image

TODO:
-> Burning animation for gfx64
-> Use new images for gfx{16,32,40,48} too

2010-07-04 01:05:11 Tree
[r2106] by ral

fix avoid actors being warped beneath stones on window and pull stone actions

- stones neighboring the warp destination which partially cover
the actors default warp position cause the actors to be displaced if
they are sticky for the actor or a window face would cut the actor

2010-06-19 12:50:55 Tree
[r2105] by ral

Homepage Statistics May 2010

2010-06-17 19:26:14 Tree
[r2104] by raoul

-> Oh, two more document icons found

2010-06-07 00:01:07 Tree
[r2103] by raoul

-> Sources for the document icon

2010-06-06 23:57:10 Tree
[r2102] by raoul

-> New levels from /dev/null, mecke, zephyr and a shortcut fix for "Offshore" (devnull64)

-> From /dev/null: "Trickshot?", "Snippet for One", "Snippet for two", "Load balancing"
-> From mecke: "Rainbow~Meditation"
-> From Zephyr: "Light Life", "Life Seed", "Life Strip, Stripped Pipe", "Dorothy"

2010-06-06 21:42:17 Tree
[r2101] by raoul

-> Fixed some mainly score related level bugs (diagonal movements, peroxyd11 timer bug) mentioned in the forum
-> Just score++:
--> "Automaton Magic" (ant07)
--> "No Trespassing" (martin104)
-> Full rewrites to:
--> "Shadows" (esprit51)
--> PerOxyd #11

2010-05-29 00:30:20 Tree
Older >