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[r1691] by ral

Trunk 1.1:
- fix volcano missing seed image renaming
- fix potential crash on it_seed_hay
- rename images expl, st-brake
- fix crash on DefAlias with two identical names
- separate seed growing models in C++, temp. usage of DefAlias

2009-05-29 20:25:11 Tree
[r1690] by ral

Trunk 1.1:
- item image and model renaming: use underscore only, no more dashes
- it_ring: no more auto (unreliable) free respawn position calculation
- ORI2DIR = {[WEST]=W, [SOUTH]=S, [EAST]=E, [NORTH]=N, [NODIR]=po(0,0)}
- puzzle resolver: add check subresolver type
- st_window: do no longer shatter balls on green, secure windows

2009-05-28 22:35:28 Tree
[r1689] by andreasl

Trunk:
- Fix r1678: Accept "maze" as type for resolvers.
(This bug only happened when res.maze was used with active assertions.)

2009-05-28 21:19:46 Tree
[r1688] by ral

Trunk 1.1:
- remove compatibility support of Lua 4.* libraries for 1.10 new API levels

2009-05-25 22:46:22 Tree
[r1687] by raoul

-> Testlevel for sort(...) of circular arranged actors

2009-05-25 10:07:54 Tree
[r1686] by raoul

-> Update of the all-stones testlevel

2009-05-25 10:03:44 Tree
[r1685] by raoul

-> Many level rewrites
-> Fixes for long known milestone 3 levelbugs
-> A few new levels

2009-05-25 01:06:55 Tree
[r1684] by ral

Trunk 1.1:
- st_ice: melt by anim, melt is slower than break, break overrides a melting

2009-05-24 22:47:44 Tree
[r1683] by ral

Trunk 1.1:
- group:sort("circular") fix limitation to GridObject, support Actors, too
- st_death_movable: disable push of stone by unshielded balls
- st_ice: break on ot_cannonball hits
- it_bomb: on stone hit explode within 0.01 s to avoid level shortcuts
- DIRNUM2OFF a Lua table for convertion of direction numbers to offsets

2009-05-24 20:49:35 Tree
[r1682] by ral

Trunk 1.1: refman
- st_ice
- st_death_movable
- GlobalForce

2009-05-24 12:26:56 Tree
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