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[r1689] by andreasl

Trunk:
- Fix r1678: Accept "maze" as type for resolvers.
(This bug only happened when res.maze was used with active assertions.)

2009-05-28 21:19:46 Tree
[r1688] by ral

Trunk 1.1:
- remove compatibility support of Lua 4.* libraries for 1.10 new API levels

2009-05-25 22:46:22 Tree
[r1687] by raoul

-> Testlevel for sort(...) of circular arranged actors

2009-05-25 10:07:54 Tree
[r1686] by raoul

-> Update of the all-stones testlevel

2009-05-25 10:03:44 Tree
[r1685] by raoul

-> Many level rewrites
-> Fixes for long known milestone 3 levelbugs
-> A few new levels

2009-05-25 01:06:55 Tree
[r1684] by ral

Trunk 1.1:
- st_ice: melt by anim, melt is slower than break, break overrides a melting

2009-05-24 22:47:44 Tree
[r1683] by ral

Trunk 1.1:
- group:sort("circular") fix limitation to GridObject, support Actors, too
- st_death_movable: disable push of stone by unshielded balls
- st_ice: break on ot_cannonball hits
- it_bomb: on stone hit explode within 0.01 s to avoid level shortcuts
- DIRNUM2OFF a Lua table for convertion of direction numbers to offsets

2009-05-24 20:49:35 Tree
[r1682] by ral

Trunk 1.1: refman
- st_ice
- st_death_movable
- GlobalForce

2009-05-24 12:26:56 Tree
[r1681] by andreasl

Refman (trunk):
- Typos
- Freeze Checking:
- Updated and moved to other chapter.
- Added short descriptions of attribute "freeze_check (floor)".
- Added attribute "freeze_check (stone)".
- Added "burnable"-attribute defaults of floors (and "noash"-default of "fl_abyss").
- Fire Spreading:
- Updated and moved to other chapter ("Heat-Transformation" gets an own subsection).
- Added short descriptions of fire-related floor-attributes.

2009-05-23 21:53:28 Tree
[r1680] by raoul

-> Remove unused old puzzle gfx

2009-05-23 12:10:05 Tree
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