Menu

Source (svn, archived) Commit Log


Commit Date  
[r1684] by ral

Trunk 1.1:
- st_ice: melt by anim, melt is slower than break, break overrides a melting

2009-05-24 22:47:44 Tree
[r1683] by ral

Trunk 1.1:
- group:sort("circular") fix limitation to GridObject, support Actors, too
- st_death_movable: disable push of stone by unshielded balls
- st_ice: break on ot_cannonball hits
- it_bomb: on stone hit explode within 0.01 s to avoid level shortcuts
- DIRNUM2OFF a Lua table for convertion of direction numbers to offsets

2009-05-24 20:49:35 Tree
[r1682] by ral

Trunk 1.1: refman
- st_ice
- st_death_movable
- GlobalForce

2009-05-24 12:26:56 Tree
[r1681] by andreasl

Refman (trunk):
- Typos
- Freeze Checking:
- Updated and moved to other chapter.
- Added short descriptions of attribute "freeze_check (floor)".
- Added attribute "freeze_check (stone)".
- Added "burnable"-attribute defaults of floors (and "noash"-default of "fl_abyss").
- Fire Spreading:
- Updated and moved to other chapter ("Heat-Transformation" gets an own subsection).
- Added short descriptions of fire-related floor-attributes.

2009-05-23 21:53:28 Tree
[r1680] by raoul

-> Remove unused old puzzle gfx

2009-05-23 12:10:05 Tree
[r1679] by ral

Test Level new API:
- new st_death_movable test level

2009-05-22 23:25:27 Tree
[r1678] by ral

Trunk 1.1:
- st_death add new subkind "st_death_movable":
- can be pushed by protected and death proven actors, per wire and all
stoneimpulses like rotator, lightpassenger,...
- new attribute "interval", default 10 seconds, defines the average time
interval between two animations - this allows user to locate movable death,
value of 0.0 switches the anim off
- movable death will show in lighter gray when seen through glasses.
- death can be moved by pushing st_boulder, too
- identify Lua datatypes "default", "maze" and "cell"

2009-05-22 23:04:42 Tree
[r1677] by ral

Trunk 1.1: refman
- Chapter 5: fixes and formatting

2009-05-19 21:54:28 Tree
[r1676] by raoul

-> A few new levels from devnull, ais
-> moved pentominoes into own levelpack (for the moment located under "Sokoban")
-> Levelrewrites of some maze levels
-> A few other levelupdates/bugfixes

2009-05-18 17:06:37 Tree
[r1675] by ral

Trunk 1.1: refman
- Section 5.5 position: formatting update
- Section 5.9 positionlist: sample fixes
- Section 13.1.1 resolver chaining: updates
- Section 13.1.5 maze: introduction and main syntax

2009-05-17 22:44:53 Tree
Older >
MongoDB Logo MongoDB