- explosion handling reengineering:
- make indestructible to bomb, dynamite explosions and cannonballs:
it_blocker, it_cross, it_sensor, it_shogun, it_vortex, it_wormhole
- make it_crack destructible by bomb, cannonball, just crack on ignite
- make it_bomb explode on cannonball hit
- make it_dynamite explode on cannonball hit, leaving a meditation hill
- do not let explosion protect floors of falling cannonballs
- breakable stones do not explode on st_dispenser destruction
- black bomb explosions: do not ignite diagonal neighbors if not Enigma mode
- white bomb explosions: do not explode diagonal neighbors if not Enigma mode
- rename internal message "_bombstone" to "_dispenser"
- fix it_surprise missing renaming on default selection
- fix it_umbrella missing renaming on explosion effect
- use new animation for it_sensor_exit
- it_bomb:
- do not explode on hit by st_box_hay in Enigma mode
Note:
- the changes of black bomb explosions causes problems on some Enigma LP levels
that run in oxyd* modes!
- cannonball explosion feature still incomplete