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Commit Date  
[r1520] by andreasl

Trunk:
- Removed wrongly transparent pixels in brownie image.
- "Advanced Tutorial":
- Fixed typo which set a document instead of a door.
- Fixed spelling of "boulder" in documents.

2009-02-06 21:31:26 Tree
[r1519] by raoul

-> Level updates for gradient renamings

2009-02-05 23:55:50 Tree
[r1518] by andreasl

Homepage:
- repaired link to OZONE (now aims to "The Linux Game Tome"-
page of OZONE)
- copyright note for the amphora image (put into imprint)
- download page:
- link to FreeBSD now without wrong "0.92"-note
- note for compiling the SVN version (needs curl!)
- package summary for compiling under debian
- validated
Todo:
- Russian translations
- Upload later (not important)

2009-02-05 23:28:18 Tree
[r1517] by ral

Test Level new API:
- added level for slope floors

2009-02-05 23:17:06 Tree
[r1516] by ral

Commit message addendum to r1509:
- reengineering gradient floor:
- renaming ( new = old)
fl_slope_ps = "fl-gradient1",
fl_slope_pn = "fl-gradient2",
fl_slope_pe = "fl-gradient3",
fl_slope_pw = "fl-gradient4",
fl_slope_ose = "fl-gradient5",
fl_slope_osw = "fl-gradient6",
fl_slope_one = "fl-gradient7",
fl_slope_onw = "fl-gradient8",
fl_slope_ise = "fl-gradient9",
fl_slope_ine = "fl-gradient10",
fl_slope_isw = "fl-gradient11",
fl_slope_inw = "fl-gradient12",
fl_slope_ts = "fl-gradient13",
fl_slope_tn = "fl-gradient14",
fl_slope_te = "fl-gradient15",
fl_slope_tw = "fl-gradient16",
fl_slope_tsl = "fl-gradient", type=20
fl_slope_tnl = "fl-gradient", type=18
fl_slope_tel = "fl-gradient", type=15
fl_slope_twl = "fl-gradient", type=14
fl_slope_tsr = "fl-gradient", type=19
fl_slope_tnr = "fl-gradient", type=17
fl_slope_ter = "fl-gradient", type=16
fl_slope_twr = "fl-gradient", type=13
- naming scheme - suffix:
- p* : planar, descending to given direction
- o* : outer edge, descending to given direction
- i* : inner edge, descending to given direction
- t* : tube, descending to given direction
- t*l : tube, left wall, descending to given direction
- t*r : tube, right wall, descending to given direction
- attribute "shape" with above suffix values, determines image
- attribtute "slope", values NODIR, WEST, SOUTH, EAST, NORTH, NORTHWEST,
SOUTHWEST, SOUTHEAST, NORTHEAST determines force direction
- variantes are preconfigured in both attributes shape, slope
- attribute "strength" overrides global "SlopeStrength"
- attribute "force_x", "force_y" overrides all slope and strength values
- bottle - improved drunken forces on actors

2009-02-05 22:51:49 Tree
[r1515] by raoul

-> New gfx for yinyang items

2009-02-05 21:35:42 Tree
[r1514] by ral

Trunk 1.1:
- improve safe actions by performing pending actions before actor move
- reengineering cannon ball
- new system object ot_cannonball
- remove pseudo actor ac-cannonball
- adapt st_spitter
Note:
- cannonball explosion effects on other objects not yet well defined

2009-02-04 23:43:20 Tree
[r1513] by raoul

-> Testlevel updates for latest renamings

2009-02-04 23:16:47 Tree
[r1512] by raoul

-> Level updates for bomb/explosion and spitter

2009-02-04 15:17:06 Tree
[r1511] by ral

Commit message addendum to r1509:
- reengineering explosion item:
- it-explosion1 -> it_explosion_nil
- it-explosion2 -> it_explosion_hollow
- it-explosion3 -> it_explosion_debris
- new explosion: it_explosion_crack
- rengineering dynamite:
- it-dynamite -> it_dynamite
- rengineering bomb items:
- it_blackbomb -> it_bomb, it_bomb_black
- it_whitebomb -> it_bomb_white
- attribute color
- StateObject: bombs can be toggled
- new stone: yinyang switch
- st_yinyang, st_yinyang_active
- switch player on actor hit (arbitrary typ)
- StateObject that can be toggled
- active version can be used to switch player
immediately after initialization
Note:
- bomb vs. item interactions are not yet
checked - some items will change behaviour
------
r1511:
Trunk 1.1: new API reengineering

- reengineering spitter stone:
- st-spitter -> st_spitter
- fix some issues introduced by r1509

2009-02-04 13:14:38 Tree
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