- reengineering explosion item:
- it-explosion1 -> it_explosion_nil
- it-explosion2 -> it_explosion_hollow
- it-explosion3 -> it_explosion_debris
- new explosion: it_explosion_crack
- rengineering dynamite:
- it-dynamite -> it_dynamite
- rengineering bomb items:
- it_blackbomb -> it_bomb, it_bomb_black
- it_whitebomb -> it_bomb_white
- attribute color
- StateObject: bombs can be toggled
- new stone: yinyang switch
- st_yinyang, st_yinyang_active
- switch player on actor hit (arbitrary typ)
- StateObject that can be toggled
- active version can be used to switch player
immediately after initialization
Note:
- bomb vs. item interactions are not yet
checked - some items will change behaviour
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r1511:
Trunk 1.1: new API reengineering
- reengineering spitter stone:
- st-spitter -> st_spitter
- fix some issues introduced by r1509