- floor preparation for declartion in objects.xml instead of startup.lua
- object declarations for floors: swamp, space, abyss, ice, fixes for bridge
- floodstream floors:
fl_water, fl_water_source, fl_hay, fl_hay_framed, fl_rock, fl_rock_framed,
fl_wood, fl_wood_h, fl_wood_v, fl_wood_framed, fl_wood_framed_h and _v
- water and these framed floors, as created by floorbuilding stones, do
represent flooded areas
- all floors do support new attribute "floodable", default false
- flood activation by state FLOODING on water or framed floodstream floors
- fl_water_source is water in state FLOODING
- attribute "interval" on floodstream floors determines speed
- flood spreads on floodable areas and over water and framed floodstream floors
- flood is stopped by stones that deny spreading: all stones besides floating
onces and open doors and windows on sides without faces
- floorbuilder stones will fall on flood but will not stop flood
- flood continues when obstacle is removed, e.g. movable stone pushed away,
door opened, window face broken or pulled
- remove unused and depreceated global attribute "IceFriction"
- no new API access from Lua to depreceated global attribute "FlatForce"
- fix memory smasher on heating animation