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Source (svn, archived) Commit Log


Commit Date  
[r1145] by andreasl

Trunk:
- Minor changes to lightpassenger:
- switched off lp can is visible with glasses
- combined the three break animations to one
Note:
- Glasses have not been reworked yet.
There are certain bugs, like: A freshly set
lightpassenger_off is always invisible.
These bugs are with all glasses-visible stones.

2008-05-14 23:59:04 Tree
[r1144] by andreasl

Test Level new API:
- Add st_brake to "Test nearest object new API".
- Add it_glasses to "Test Lightpassenger new API".

2008-05-14 01:01:14 Tree
[r1143] by andreasl

Trunk:
- Fix Bug #10928: Sound merging.
Volume is set to maximum, position calculation
is more robust, merging and effective volume
had been extracted to own functions.
- Fix Bug #8032: Border in Levelpause-screen.
Bug was due to conversion from int to double,
division and multiplication by the same factor,
and subsequent implicit conversion to int.
Made in total a loss of 1 pixel in height and
width.
- Small adjustment in options menu.

2008-05-13 22:27:21 Tree
[r1142] by andreasl

Trunk:
- Adding libluatools.combinations: Effectively, create
a list of all n-ary numbers between 0 and 2^DEPTH,
with arbitrary digits of a given set.
- Fix crash when swapping an itemfreeze.
- Proposal for a rewrite of window-shadow-code

2008-05-13 20:42:16 Tree
[r1141] by ral

Test Level new API:
- update test level for window stone add initial scratch
- add test level for nearest object

2008-05-12 10:36:39 Tree
[r1140] by ral

Trunk 1.1: new API extention
- "@" as prefix of object name in a target or destination group
selects the nearest candidate to the object itself
(see test level for usage patterns)

2008-05-12 10:11:18 Tree
[r1139] by ral

Trunk 1.1: Window Stone
- add rw attribute "scratches" - values "nesw" like faces
- refman update and some typo fixes
- fix it-dynamite: make it static while burning

2008-05-11 11:00:15 Tree
[r1138] by ral

Trunk 1.1: Window Stone
- shadows with scratch visualization
- block validator logs
Note:
- model lua code needs cleanup to minimize resources.

2008-05-10 20:27:18 Tree
[r1137] by ral

Trunk 1.1: Window Stone
- fix problems of invisible actors moving from inside blue windows into
not transparent neighbors
- move actors on face movements just as far as necessary
- move even actors on neighbor grids that would otherwise intersect the face
- replace item on window grid by a squashed on face move, if an item is on
the neighbor grid

2008-05-10 10:55:05 Tree
[r1136] by andreasl

Homepage:
- Updated LotM archive and diagram

2008-05-09 22:02:55 Tree
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