- added object declarations
- invisible actors pass blue window but not green ones
- green windows unbreakable by actors
- moving window faces do move non static items on the grid position
- moving window faces do move actors on the grid position
- hit with ring scratches window faces
- break faces on direct adjacent bomb explosions if face is blue or
green and scratched (the only method to break secure window)
- break all faces on bomb explosion on window grid if face is blue or
green and scratched
- lowered impuls to break blue window on scratches and wielded hammer
- add general stone "_explosion" message for grid of center of explosion
- fix some pixels on window graphics
- fix Sensor DAT inverse problems