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Trunk 1.1: Window Stone

- added object declarations
- invisible actors pass blue window but not green ones
- green windows unbreakable by actors
- moving window faces do move non static items on the grid position
- moving window faces do move actors on the grid position
- hit with ring scratches window faces
- break faces on direct adjacent bomb explosions if face is blue or
green and scratched (the only method to break secure window)
- break all faces on bomb explosion on window grid if face is blue or
green and scratched
- lowered impuls to break blue window on scratches and wielded hammer
- add general stone "_explosion" message for grid of center of explosion
- fix some pixels on window graphics
- fix Sensor DAT inverse problems

ral 2008-05-08

changed /trunk/data/gfx32/sh_window.png
changed /trunk/data/gfx40/sh_window.png
changed /trunk/data/gfx48/st_window_blue.png
changed /trunk/data/gfx48/st_window_green.png
changed /trunk/data/schemas/objects.xml
changed /trunk/src/items.cc
changed /trunk/src/items.hh
changed /trunk/src/oxyd.cc
changed /trunk/src/stones/WindowStone.cc
changed /trunk/src/stones/WindowStone.hh
changed /trunk/src/world.cc
/trunk/data/gfx32/sh_window.png
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/trunk/data/gfx40/sh_window.png
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/trunk/data/gfx48/st_window_blue.png
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/trunk/data/gfx48/st_window_green.png
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/trunk/data/schemas/objects.xml Diff Switch to side-by-side view
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/trunk/src/items.cc Diff Switch to side-by-side view
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/trunk/src/items.hh Diff Switch to side-by-side view
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/trunk/src/oxyd.cc Diff Switch to side-by-side view
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/trunk/src/stones/WindowStone.cc Diff Switch to side-by-side view
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/trunk/src/stones/WindowStone.hh Diff Switch to side-by-side view
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/trunk/src/world.cc Diff Switch to side-by-side view
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