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File Date Author Commit
 VisualC 2005-10-03 Daniel Heck Daniel Heck [68e552] - added project files for visual studio (out of...
 Xcode 2012-04-09 Daniel Heck Daniel Heck [23cd99] actually added Xcode project files this time
 attic 2024-09-09 Andreas Lochmann Andreas Lochmann [271cc0] Move old flag images for language buttons to at...
 build-aux 2024-09-26 Raoul Bourquin Raoul Bourquin [f215f8] Use proper build-aux dir
 data 2024-12-12 Andreas Lochmann Andreas Lochmann [82fbe8] Add experimental it_remote and world attribute ...
 dlls 2025-03-27 Raoul Bourquin Raoul Bourquin [42ce57] Fix some file permissions
 doc 2025-03-27 Raoul Bourquin Raoul Bourquin [1bd0e2] Update some copyright years
 etc 2024-09-09 Andreas Lochmann Andreas Lochmann [271cc0] Move old flag images for language buttons to at...
 lib-src 2025-03-27 Raoul Bourquin Raoul Bourquin [894223] Fix some issues in liboxyd
 m4 2024-09-25 Raoul Bourquin Raoul Bourquin [dd8ba5] Update autoconf m4 macros
 src 2024-09-26 Raoul Bourquin Raoul Bourquin [0a4c62] Some small fixes
 tools 2021-06-04 Daniel Heck Daniel Heck [b04239] Add two new 32x32 tilesets
 .clang-format 2015-09-19 Daniel Heck Daniel Heck [c1e01a] Add config file for clang-format
 .gitignore 2024-09-26 Raoul Bourquin Raoul Bourquin [1fb5c8] Cleanup gitignore
 ACKNOWLEDGEMENTS 2006-12-12 Daniel Heck Daniel Heck [2c1d3f] new file
 AUTHORS 2005-06-21 Daniel Heck Daniel Heck [d4d19d] initial checkin
 CHANGES 2021-08-26 Andreas Lochmann Andreas Lochmann [2d10fc] This commit marks the release of Enigma 1.30.
 COPYING 2006-12-09 Ronald Lamprecht Ronald Lamprecht [e181c5] - contributors eliminate typos, addition, 6th p...
 INSTALL 2005-06-21 Daniel Heck Daniel Heck [d4d19d] initial checkin
 Makefile.am 2023-03-21 Andreas Lochmann Andreas Lochmann [22f377] Remove remnants of gettext, including intl dire...
 README 2020-12-23 Andreas Lochmann Andreas Lochmann [830ec4] Update CHANGES file. This commit marks Enigma 1...
 acinclude.m4 2024-09-26 Raoul Bourquin Raoul Bourquin [f3e72c] Be more strict with macro quotation
 autogen.sh 2024-12-06 Andreas Lochmann Andreas Lochmann [81d946] Remove zipios files and references from all but...
 configure.ac 2024-12-06 Andreas Lochmann Andreas Lochmann [81d946] Remove zipios files and references from all but...
 enigma 2006-09-10 Daniel Heck Daniel Heck [9dfa39] - simplified Font::breakString, also moved it o...

Read Me

About Enigma
============

Enigma is a unique puzzle game, with influences from almost every game
genre.  Your objective is easily explained: you control a small black
marble with your mouse and have to find and uncover all pairs of
identical Oxyd stones in each landscape.  Simple? Yes.  Easy? It would
be, if it weren't for hidden traps, vast mazes, insurmountable
obstacles and innumerable puzzles blocking your direct way to the Oxyd
stones... If you like puzzle games and have a steady hand, Enigma's
more than 1000 original levels will probably keep you busy for hours
on end.

Enigma is developed by a small group of volunteers, and help is always
appreciated.  If you like Enigma and want to contribute to its future,
you are welcome to join us on our development mailing list at

    http://mail.nongnu.org/mailman/listinfo/enigma-devel

or simply send email to 

    enigma-devel@nongnu.org

Every kind of contribution is welcome, whether it is programming,
documentation, graphics, sound effects, or simply good advice.


The official Enigma homepage can be found at

    http://www.nongnu.org/enigma/

If you have any questions, suggestions, or contributions, feel free to
send email to the mailing list.  Have fun!

    The Enigma Team


Playing Enigma
==============

Please refer to the user manual for instructions on how to play Enigma,
or simply start with the tutorial levels included with the game.


Installation
============

Installation on Windows and Mac OS X is straightforward: Simply download
the appropriate .exe or .dmg file and start it with a double click.

Things get a little more complicated for other operating systems,
please refer to Enigma's download page

       http://www.nongnu.org/enigma/download.html
       
for up-to-date information.  If you are running some kind of Unix system,
you have always the option of compiling Enigma yourself; this is
explained in the next section.

There may or may not be binaries for the Linux distribution of your choice,
and they may or may not work on your computer.  This is not our fault:
packaging a Linux version that works everywhere is almost impossible,
thanks to countless subtle and not-so-subtle differences between each
and every Linux distribution.  Please complain to your vendor if this
bugs you.


Compiling Enigma
================

This section briefly describes how to compile Enigma on a Unix
machine.  If you want to build Enigma on Windows or Mac OS X, please
see the documentation in `doc/README.mingw32' and `doc/README.macosx',
respectively.

For a list of libraries and programs that must be installed to compile
Enigma, please refer to `doc/REQUIREMENTS' for a complete list.

Once you have everything installed, building Enigma is as easy as typing

    ./autogen.sh && ./configure && make && make install

in the enigma directory.


Copying
=======

Enigma is free software.  You may copy and modify it under the terms
of the GNU General Public License, Version 2 or, at your option, any
later version.  For details, please refer to the accompanying
COPYING file.

  Please refer to the ACKNOWLEDGEMENTS file that comes with Enigma for
copyright information and licensing terms of external dependencies and
contributions to this project.

  To my best of our knowledge the included sound effects are either in the
public domain or freely distributable.  We weren't able to pin down the
exact origin of each sound file -- the copyrights of which we are aware
are collected in soundsets/enigma/README.  Please refer to this list
before using the samples in your productions. 

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