Fix some issues in liboxyd
Remove liboxyd test file
Some small fixes
Update some copyright years
Fix some file permissions
Add an include for cstdint for some distros.
Don't throw exception on file missing in zip.
Add experimental it_remote and world attribute AddSecondsToScore.
Merge branch nozipios.
Remove zipios references from manuals.
Remove zipios files and references from all but manuals.
Do not use zipios when reading zip-files.
Implement read method for zip-files.
Do not use zipios when writing zip-files.
Hello everyone, Recently I started playing Enigma and I wanted to share a short feedback. It is a fun game and I really enjoyed myself while playing. I didn't have the sense of time so I could say that I was very engrossed. However, I noticed some inconsistencies regarding the Options. 1. Language filed : The way that the field is implemented does not inform the user for the availiable languages and multiple presses to the language field are needed in order to apply the desired language ( https://ibb.co/XxHXrkg...
Hello everyone, Recently I started playing Enigma and I wanted to share a short feedback. It is a fun game and I really enjoyed myself while playing. I didn't have the sense of time so I could say that I was very engrossed. However, I noticed some inconsistencies regarding the Options. 1. Language filed : The way that the field is implemented does not inform the user for the availiable languages and multiple presses to the language field are needed in order to apply the desired language ( https://ibb.co/XxHXrkg...
Hello everyone, Recently I started playing Enigma and I wanted to share a short feedback. It is a fun game and I really enjoyed myself while playing. I didn't have the sense of time so I could say that I was very engrossed. However, I noticed some inconsistencies regarding the Options. 1. Language filed : The way that the field is implemented does not inform the user for the availiable languages and multiple presses to the language field are needed in order to apply the desired language (https://ibb.co/XxHXrkg)....
Update cheat sheet with inkwell states
Fix duplicate level id
Add missing duplicate images on passive standard stones
Remove warning wrt pearl and inkwell
Update index of experimental pack
Add missing items to demo level
Add missing floors to demo level
Add missing stones to demo level
Fix a shortcut in adv tutorial level
Merge pull request #90 from raoulb/fix_index_inconsistency
Fix index metadata inconsistency
Fix issue 88: Protect start position to prevent marble getting stuck
Merge pull request #96 from Enigma-Game/autoupdate
Cleanup gitignore
Use proper build-aux dir
Be more strict with macro quotation
Update autoconf m4 macros
Fix shellcheck warnings on build scripts
Run autoupdate tool as suggested by output of autogen.sh
Merge pull request #97 from raoulb/doc_loadlib
Document enigma.LoadLib lua api function
Fix compile error due to missing include
Fix refman images for framed fl_samba and fl_metal
File permissions
Fix refman images for fl_wood_framed
Fix copy-paste typos for fl_{hay,rock}
Use tls for game website url
Fix missing index entry in refman for pos:norm()
Move old flag images for language buttons to attic. Remove obsolete code.
Merge pull request #93 from raoulb/fix_issue_92
Rename duplicate level api constant NODIR
Merge pull request #68 from Enigma-Game/text_fix
Fix some text string in tutorial level
Remove more remnants of gettext.
Remove remnants of gettext, including intl directory (no libintl needed anymore).
Add ac_pearl_glass documentation.
Add code for ac_pearl_glass.
Add ac_pearl_glass graphics.
Move unused shadows for ac_marble_glass to the attic.
Switch release version of luc20 and adapt index file.
Fix luc20 (Frogger) and port to new API.
Add comment to previous commit; change tabs to spaces; add jokker87 to contributors' lists.
Merge pull request #82 from jokker87/fixed_st_oxyd_shuffle
fixed st_oxyd shuffle
Repair some data for three high resolution modes.
Move mouse cursor code from src/video to new src/MouseCursor.
Update autoconf and m4 files. (One warning remaining for m4/gettext.m4.)
Fixes to two levels.
Correct game mode for several Dejavu levels.
Merge pull request #79 from Enigma-Game/lua_api_normposition
Whitespace
Fix some formatting
Add pos:norm method to cheat sheets
Add ':norm()' API call to position values
Document position norm method
Reset level menu font when switching back from 16x16 mode.
Merge pull request #39 from MaddTheSane/patch-1
Catch error on macOS opening URLs.
Update ecl_system.cc
Fix deprecation of mem_fun
Whitespace fix
Merge pull request #73 from Enigma-Game/pos_center_constant
Document 'NODIR' constant
Merge pull request #80 from Enigma-Game/deprecation_mem_fun
Add 'NODIR' as neutral element in direction offset monoid
Improve scaler to use it for level previews.
Add st_dispenser_axe.
Remove dependency on (and code of) SDL_rotozoom. LevelPreviewer uses inferior scaler temporarily.
Fix bug in which creating a growing st_box created a breaking st_box instead.
Update All-Items-Level.
Update reference manual about it_axe and its action on st_box_wood.
Update st_barrier.
Merge branch 'master' of https://github.com/Enigma-Game/Enigma
Passage Stone, flavor "backslash", reference documentation
Passage Stone, flavor "backslash", image models
Merge pull request #75 from Enigma-Game/passage_backslash
Passage Stone, flavor "backslash"
Add it_axe.
Passage Stone, flavor "backslash", load image models
Refactor scaler into an own object. Also fixes a bug similar to the texture gaps before.
Fix texinfo "Undefined node `st_inkwell_black' ..."
Merge pull request #72 from Enigma-Game/fix_subgroup_indices
Merge pull request #74 from Enigma-Game/doc_inkwell_fix