OpenGL clipping error
Status: Alpha
Brought to you by:
oipo
When using opengl as a renderer, it doesn't clip images properly.
Most noticably, when clipping a 64x64 image into 32x32 images, it takes the bottom and right sides of the top-left image 1 pixel too much.
Similar for bottom-right image: it takes 1 pixel too much for the left and top sides.
I think I fixed this somewhere in another project. Or was it this one? Regardless, I should be able to put it on the SVN sometime.