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File Date Author Commit
 Demos 2016-06-22 gdemont [r5] Build commands bypass the project file
 Lib_Src 2016-06-20 gdemont [r3] Corrected some warnings and style checks
 E3D_FAQ.txt 2016-06-20 gdemont [r2] Sources as in eng3d018.zip (part 2)
 E3D_Hist.txt 2016-06-20 gdemont [r2] Sources as in eng3d018.zip (part 2)
 E3D_Info.txt 2016-06-20 gdemont [r2] Sources as in eng3d018.zip (part 2)
 E3D_ToDo.txt 2016-06-20 gdemont [r2] Sources as in eng3d018.zip (part 2)
 E3D_Trap.txt 2016-06-20 gdemont [r2] Sources as in eng3d018.zip (part 2)
 readme.txt 2017-12-05 gdemont [r6] Added readme.txt

Read Me

------------------------------------------------------------------
--                          Engine_3D                           --
--  A 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)  --
------------------------------------------------------------------

Engine_3D is a real-time 3D engine project grabbed from my old data.
See feature list below for details.
The full texture rendering is in software: no OpenGL or the like!
And: Engine_3D is completely programmed in Ada.

Some parts of the 3D engine, like the animated bump mapping, are
still waiting to be ported to my newer 3D project, GLOBE_3D !...

DOS and Linux versions available.

Read E3D_Info.txt for more.

Features:
  * 6D vision - full camera movement (similar to Quake 1)
  * Dynamically lit texture rendering
  * Animated textures
  * Animated bump mapping with wave and heat simulation
  * Transparency
  * Portal rendering
  * Collision detection
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