Engine_3D is a real-time 3D engine project grabbed from my old data.
The entire 3D rendering is pure software: no OpenGL or the like, no 3D graphics card acceleration!
And: Engine_3D is completely programmed in Ada.
Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !...
DOS and Linux versions available.
Remarks for the DOS version:
It is also a funny example of a game system almost fully in Ada, including sound driver, graphics driver, keyboard driver. The only things not in Ada there are the file system (MS-DOS), the 32-bit DOS extender (CWSDPMI) and the mouse driver.
For running, I recommend DOSBox.
For building from sources, you'll need the DJGPP compiler, which contains a version of GNAT - seems to be still updated as in June 2016 !
Mirror: https://github.com/zertovitch/engine-3d
Features
- Pure software 3D rendering
- 6D vision - full camera movement (similar to Quake 1)
- Dynamically lit texture rendering
- Animated textures
- Animated bump mapping with wave and heat simulation
- Transparency
- Portal rendering
- Collision detection