We are happy to announce that Empire 4.3.9 is now available. You can download it from
http://sourceforge.net/projects/empserver/
More information on Empire can be found on our home page
This release fixes abusable bugs. Player visible changes include new option AUTO_POWER.
We recommend deities use it for new games. Upgrading mid-game is not supported. We are not aware of any specific reason why upgrading from 4.3.6 or later should fail, so you might wish to push your luck.... read more
We are happy to announce that Empire 4.3.8 is now available. You can download it from
http://sourceforge.net/projects/empserver/
More information on Empire can be found on our home page
This is a bug fix release, mostly.
We recommend deities use it for new games. Upgrading mid-game is not supported. We are not aware of any specific reason why upgrading from 4.3.6 or later should fail, so you might wish to push your luck.... read more
We are happy to announce that Empire 4.3.7 is now available. You can download it from
http://sourceforge.net/projects/empserver/
More information on Empire can be found on our home page
This release fixes serious bugs. Some can be abused to crash the game on some hosts. Player visible changes include enhancements to movement and mapping commands.
We strongly recommend deities use this release for new games. Upgrading mid-game is not supported. We are not aware of any specific reason why upgrading from 4.3.6 should fail, so you might wish to push your luck.... read more
This release offers new features, fixes serious bugs, and tweaks some game rules.
Player-visible changes include means to control repair of individual units (replacing budget priorities), reduced plane abort chance, minesweepers navigating at full speed, reduced bridge population, a simpler sector mobility cost formula (costs tweaked as well), land units marching slower on highways and in newly taken sectors, and a friendlier land unit attack mobility rule.... read more
This release fixes a show-stopper bug that crept into 4.3.4. Player visible changes include final polish to group, fleet, wing and army conditionals.
Deities are urged to use this release for new games. Upgrading mid-game is normally not supported, but upgrading from 4.3.4 to 4.3.5 is.
There is no separate client release 4.3.5, as the client did not change since 4.3.4.
Our pthreads code has known problems with shutdown. In particular, the shutdown command may fail to terminate the server process. So far, this has been observed only with LinuxThreads under Linux 2.4 and earlier. Note that configure prefers LWP over pthreads when both are available, as they are on most platforms.... read more
This release fixes major abusable bugs. Player visible changes include usable group, fleet, wing and army conditionals.
Deities are urged to use this release for new games. Upgrading mid-game is not supported and expected to result in total disaster.
There are no client binaries for this release, as changes are limited to configuration. Client binaries did not change since 4.3.0.
Our pthreads code has known problems with shutdown. In particular, the shutdown command may fail to terminate the server process. So far, this has been observed only with LinuxThreads under Linux 2.4 and earlier. Note that configure prefers LWP over pthreads when both are available, as they are on most platforms.... read more
This release fixes a security hole and minor abusable bugs. Player visible changes include updated nuke, transport and arm commands.
Deities are urged to use this release for new games. Upgrading mid-game is normally not supported, but upgrading from 4.3.0, 4.3.1 and 4.3.2 to 4.3.3 is, as long as your nuke file is empty.
There is no separate client release 4.3.3, as the client did not change since 4.3.0.... read more
This release fixes abusable bugs.
Deities are urged to use this release for new games. Upgrading mid-game is normally not supported, but upgrading from 4.3.0 and 4.3.1 to 4.3.2 is.
There is no separate client release 4.3.2, as the client did not change since 4.3.0.
Our pthreads code has known problems with shutdown. In particular, the shutdown command may fail to terminate the server process. Note that configure prefers LWP over pthreads when both are available, as they are on most platforms.... read more
This release fixes security holes and abusable bugs.
Deities are urged to use this release for new games. Upgrading mid-game is normally not supported, but upgrading from 4.3.0 to 4.3.1 is.
There is no separate client release 4.3.1, as the client did not change since 4.3.0.
Our pthreads code has known problems with shutdown. In particular, the shutdown command may fail to terminate the server process. Note that configure prefers LWP over pthreads when both are available, as they are on most platforms. ... read more
Highlights in this release: customizable unit tables, xdump (a new comprehensive dump facility for clients), support for IPv6, and new build process. Additional player-visible changes include better information on game configuration and a more useful country command. Additional deity-visible changes include improved origin and nation commands. As usual, the release also fixes crashes and abusable bugs.... read more
This release fixes serious problems found in 4.2.22.
Deities are urged to use this release for new games. Upgrading mid-game is normally not supported, but upgrading from 4.2.22 to 4.2.23 is.
There is no separate client release 4.2.23, as the client did not change since 4.2.22.
Attention, client writers: Ships used to be printed differently depending on option SHIPNAMES in some places. Since 4.2.22, SHIPNAMES is no longer optional. Some clients got confused by this. To avoid that, version now pretends the option still exists and is enabled. This will go away in one of the next releases. Please update your clients.
This release fixes security holes and abusable bugs. Player visible
changes include changed rules for assembly points. Deity visible
changes include the ability to listen only on a specific interface.
Deities are urged to use this release for new games. Upgrading
mid-game is not supported and expected to result in total disaster.
Client writers, take care: the output of version changed slightly. Be
advised that the output of country is expected to change in one of the
next releases. Deity output will be unchanged. Output for mortals
will once again show all countries, most likely like this:... read more
This release fixes security holes, crashes, hangs and abusable bugs.
Player visible changes include support for UTF-8 encoded Unicode in
human-human communications. Deity visible changes include renaming of
command hidden to peek.
Deities are urged to use this release for new games. Upgrading
mid-game is not supported and expected to result in total disaster.
Client writers, please check out doc/clients-howto and doc/unicode.
This release fixes crashes and abusable bugs. Player visible changes include changed production command output and properly sorted news. Deity visible changes include friendlier and safer server startup, support for an automatic backup right before the update, a pid file, and server command line changes.
Deities are urged to use this release for new games. Upgrading mid-game is not supported. We are not aware of any specific reason why upgrading from 4.2.19 should fail, as long as you rename data file sect to sector, pow to power, nat to nation and lost to lostitems. You might wish to push your luck.... read more
This release fixes a number of bugs, some of them abusable. Player visible changes include a more helpful info command and working client input redirection under Windows. Deity visible changes include a more logical turn command.
We recommend deities use this release for new games. Upgrading mid-game is not supported and expected to result in total disaster.
The server can now dump core on a wider range of crashes. As always, we may or may not be able to help you in case of such a crash, but the chances are much better if you enable core dumps and save the core file along with the executable and the data directory.... read more
This release fixes several abusable loopholes. Player visible changes include changes to fishing and offshore oil drilling, and new and fixed selectors. Deity visible changes include configurable announcement and news expiry.
Deities are urged to use this release for new games. Upgrading mid-game is not supported. We are not aware of any specific reason why upgrading from at least 4.2.14 should fail, so you might wish to push your luck.... read more
This release fixes several abusable loopholes and crash bugs. It also fixes embarrassing parsing bugs that crept into 4.2.15.
Deities are urged to use this release for new games. Upgrading mid-game is normally not supported, but upgrading from 4.2.15 and 4.2.16 to 4.2.17 is.
There is no separate client release 4.2.17, as the client did not change since 4.2.14.
This is a `brown paper bag' release. A bug `fix' in 4.2.15 broke sector production when part of the work is used for sector construction.
Deities are urged to use this release for new games. Upgrading mid-game is normally not supported, but upgrading from 4.2.15 to 4.2.16 is.
There is no separate client release 4.2.16, as the client did not change since 4.2.14.
This release fixes several critical bugs that allow players to crash the server or worse. Player visible changes include improved selectors, revamped `rollover avail' rules, and a smarter survey command. Deity visible changes include further improvements to the edit command.
Deities are urged to use this release for new games. Upgrading mid-game is not supported. We are not aware of any specific reason why upgrading from 4.2.14 should fail, except when option MARKET is enabled, so you might wish to push your luck.... read more
This release concentrates on making the code easier to maintain and more consistent. Player visible changes include slightly changed meaning of '?' in map and radar, improved deliver command, and improved formatting of info files. Deity visible changes include further improvements to the edit command.
Deities are strongly encouraged to use this release for new games. Upgrading mid-game is not supported and expected to result in total disaster.... read more
This is primarily a bug fix release, but there are a few new features as well:
* `edit' can now work non-interactively. Contributed by Ron Koenderink.
* Renamed lstats to lstat for consistency and to match info page.
* New `map' flag `h' to highlight own sectors. Contributed by Marc Olzheim.
* New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
* Land units now fortify automatically at the update using excess mobility. With code from Marc Olzheim.
* Wandering che are less predictable.
* Land units no longer regenerate mobility faster while it is
negative.... read more
The popular update window feature is now included.
Otherwise, this is a bug fix release. Deities are strongly encouraged to use it for new games, but the new server can't use old data files.
Empire Server v4.2.11
PTKei client v1.16.0
WinAce client v2.2.9
released at SourceForge
First release of EmpireServer on SourceForge, now
the source can be downloaded