Empire - A multi-player, client/server Internet based war game. Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure
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Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009 * Fix a Windows client bug that could lead to hangs, at least with some versions of the C run-time. Broken in 4.3.11. * Allow building without curses terminfo. Highlighting in the client doesn't work then. * Standalone client distribution built empire instead of empire.exe for Windows. Broken in 4.3.0. * Fix client to abort script execution on SIGINT. * Fix Windows client not to hang on EOF on standard input when that is a tty. * Fix a client bug that could make it hang when EOF on standard input follows an execute command closely. * Code cleanup and portability improvements.
Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009 * Fix a Windows client bug that could lead to hangs, at least with some versions of the C run-time. Broken in 4.3.11. * Allow building without curses terminfo. Highlighting in the client doesn't work then. * Really fix bomb not to wipe out plane updates made while it asked for pinpoint targets. The fix in 4.3.21 didn't cover escorts. * Fix tend land not to wipe out concurrent updates. * Fix a bug in automatic supply: - Ships with just two shells could fire a torpedo to return fire or interdict. - Ships with just one shell could use their anti-missile defense. - Land units were considered in supply even when they had not quite enough supplies. Such land units could defend without penalty, attack and react. Broken in 4.3.20. * Fix update to take dead units off carriers. * Standalone client distribution built empire instead of empire.exe for Windows. Broken in 4.3.0. * Fix client to abort script execution on SIGINT. * Fix Windows client not to hang on EOF on standard input when that is a tty. * Fix a client bug that could make it hang when EOF on standard input follows an execute command closely. * Seamines under bridge spans were disabled a long time ago, in Empire 2. The drop command refuses to mine there. Change mine command to do so as well. * Seamines under bridge spans were mistaken for landmines by ground combat, land units retreating from bombs, and non-land unit ground movement. * When a bridge tower collapsed, its landmines magically became seamines. * Don't log out player when he interrupts a command. Broken in 4.3.19. * Code cleanup and portability improvements. * Info file and documentation fixes.
Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009 * Fix a Windows client bug that could lead to hangs, at least with some versions of the C run-time. Broken in 4.3.11. * Allow building without curses terminfo. Highlighting in the client doesn't work then. * Standalone client distribution built empire instead of empire.exe for Windows. Broken in 4.3.0. * Fix client to abort script execution on SIGINT. * Fix Windows client not to hang on EOF on standard input when that is a tty. * Fix a client bug that could make it hang when EOF on standard input follows an execute command closely. * Code cleanup and portability improvements.
Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009 * Fix a Windows client bug that could lead to hangs, at least with some versions of the C run-time. Broken in 4.3.11. * Allow building without curses terminfo. Highlighting in the client doesn't work then. * Standalone client distribution built empire instead of empire.exe for Windows. Broken in 4.3.0. * Fix client to abort script execution on SIGINT. * Fix Windows client not to hang on EOF on standard input when that is a tty. * Fix a client bug that could make it hang when EOF on standard input follows an execute command closely. * Code cleanup and portability improvements.
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