If a sector revolts at the update, all che remain che,
and 5% of the civs become mil.
If a sector revolts due to a failed `anti', there's a
75% chance for 16-25% of the che to remain che, rest
become mil.
This is inconsistent. I suggest to make a failed anti
behave like a successful revolt at the update.
Logged In: YES
user_id=596270
Here's another one: If a sector revolts at the update, its
loyalty is set to zero. If a sector revolts due to a failed
`anti', its loyalty is halved.
Logged In: YES
user_id=596270
'anti' behavior allows canny players to get rid of che:
reduce population, deliberately fail anti, che become mil,
kill mil.