product.config "work" column not recognized
Wolfpack Empire 4.4.1 released
Wolfpack Empire 4.4.0 released
fairland mountains not fair
Fixed in commits aed94594f "fairland: Fair mountain resources" and 688090893 "fairland: Rewrite complicated, buggy & boring elevation code", v4.4.1.
Problems tending multiple ships to one ship.
Fixed in commit dc22e849 "tend ltend: Handle "don't have commodity" consistently", v4.4.1.
Damaging sector damages land units on ships but not ships
Part "damage ships like unloaded land units" is now tracked as [features:#103]. Part "do not damage planes land units on ships directly" was fixed in commit 7d8e2aed1 "damage: Shield embarked planes and land units from sector damage", v4.4.1.
Damaging sector should damage ships
Damaging sector should damage ships
The group retreat abuse has been defanged in commit beedf8dce "retreat: Rewrite automatic retreat code to fix its many bugs", v4.3.33.
The unit construction issue has been addressed in commit eb1512d75f (v4.3.6): simply stop the units you don't want completed.
Harmless unless the deity makes civilians salable by editing item.config.
Wolfpack Empire 4.0.0 released
I finally caught this bug (I think), and fixed it in commit 55dcbaa8d, v4.4.0.
budget wrong when losing tech
Sneaking ashore succeeds with probability (110-eff/2)/100 since commit 4b3b133, v4.4.0.
Power formula flaws
Fixed in commit ea5c8a6, 5635fc2, e8451c7, v4.4.0.
nat priorities were removed in commit 520446e, v4.3.6.
Che fighting body count incorrect with security units
Fixed in commit 3e59bf1, v4.4.0.
Fixed in commit 9f851c9, v4.4.0. Spies sneaking ashore use mobility and hit mines exactly like they do when reinforcing your own sector.
Landspies assault mobility use inconsistent
Ship can't be lost due to lack of maintenance since commit 8ccad0d, v4.3.28. The underlying problem persists.
Fixed in commit 3c1c68f and 04dddb6, v4.4.0.
10% security abuses
`budget' incorrect when going broke or becoming solvent
Fixed in commit 10789a0, v4.4.0.
10% security abuses
`budget' incorrect when going broke or becoming solvent
Done in 4.3.33.
Release .zip in addition to .tar.gz
Wolfpack Empire 4.3.33 released
Wolfpack Empire 4.3.33 released
At armbru's request, retried with 10.9.5, Works now with LWP (re-enabled using git-revert...
Fixed in commit commit 351bb85, v4.3.33.
Fixed in commit commit 93452e5, v4.3.33.
march should zap fortification only if unit actually moves
order, sorder, and qorder should all be merged
The autonav feature was removed in commit 48e656c, v4.3.33. The general observation...
The SAIL feature was removed in commit dc73207, v4.3.33.
Sail and unsail should be merged
gethostbyaddr() can overflow stack of AcceptPlayers thread
The code to resolve player IP addresses was disabled in commit 32fac04 (v4.2.13)...
status: open --> closed-fixed assigned_to: Markus Armbruster Group: --> none
No materials required to build units at 10% in some cases
Fixed in commit 1227d2c, v4.3.33 in the way proposed by John Yockey.
Make treaties useful again
Treaties have been removed from the game in commit a109de9, v4.3.33.
Fixed in commit cf960a5, v4.3.23. Shooting down a satellite in orbit now works exactly...
Satellites take too much damage
status: open --> closed-fixed assigned_to: Markus Armbruster
0% bridgeheads can support a bridge
Fixed in commit 4824648, v4.3.33. Required efficiency is 20%.
Tools to unpack tarballs under Windows are readily available. [*] lists a few. Regardless,...
.zip instead of .tar.gz