Some locations (bank, start point, ...) are hard-coded
in source code. Same for some objects (spell-related
for example) (and for some MOBs ? need to check).
It'd be great if these could be set OUT OF THE SOURCES
so no recompile would be needed to change them.
In the case of the banks, it'd be great if bank
locations weren't defined outside the zone file as it
would allow to have several banks (for example, if
there are several big cities in the world).
It'd be great to also have a small list of ALL NEEDED
objets/mobs/rooms in a text file like
1) Food for create_food
2) Mob for create golem
3) default start room
4) jail
5) jail exit
6) Void
...
so people willing to create areas from scratch konw
what is needed.
It could also be useful to arrange some range for an
area with some special mob/obj/rooms (for example,
0-99) and an area for some "standard objects/mobs"
(like 100-199) with things like the basic sword,
dagger, ... (all common objects) and mobs (non
customized one).
These both changes would help in creating new areas or
MUD without the stock areas.