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#9 calling mes->get(<object>) crashes MUD

open
world layer (5)
7
2001-07-24
2001-07-24
No

if you call mes->get("<object>") it crashed the MUD.
The reason is because message object don't currently
belong to any namespace, so they look up from their
nspace object which is NULL, and caused a SEGV
(unsurprisingly).

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