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From: Nathan C. <n_...@ho...> - 2007-07-27 23:52:05
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I think the nice thing about 8th fleet right now, from a development standpoint, is that the basic framework is in place (sans networking), so anyone can dive right into the fun stuff of planning out actual game mechanics: weapons, combat, objectives, a HUD, etc. The design is not perfect, but hopefully it will show some promise of the extensibility we tried to build into it. The existing AI bits will probably have to be rebuilt. When I left those they were only half done. The basic kinematics will probably still be functional with some minor tweaks but their application in the algorithm needs to be rethought. I think there are some old emails archived that explain some of the difficulties with the approach I used, and I think I remember enough that I should be able to answer any questions cogently. By the way, I see you're a PSU tutor. Is your involvement with 8f an academic project? ----- Original Message ----- From: "Larry Leach" <le...@gm...> To: "eighthfleet-development" <eig...@li...> Sent: Friday, July 27, 2007 2:49 PM Subject: [Eighthfleet-development] wohoo! it builds and runs now *g* > So, wednesday night I was up off and on most of the night poking at the > game. (if I'd read my e-mail i would have seen your > list-o-dependencies). I was able to get the libs installed, but had a > problem because of my distro. > > Ubuntu is tracking a version of ODE that is one version too old to use > with eightfleet. I ended up removing that package and installing the > latest ODE bits manually. There was a final problem. The ODE .so file > was in the wrong place for the program to use. Copying it into the > right place worked. Yesterday at OSCON Tim and I were poking and > managed to get it to work! > > The big news is that you now have users *vbg* > > I've shown the game to a friend of mine, and we'll be wanting to play > around with it. Brace for the onslaught of change and feature requests > from us! > > Also, I'm willing to hack at code, so let me know where hands are needed > most. I'm wanting network play (PvP or players vs AI), I see the ship > and scenario editors need to be done, and there are some problems with > AI and missile guidance. Let me know the most productive place to work > on eighthfleet! > > Larry Leach > PSU CS tutor > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Eighthfleet-development mailing list > Eig...@li... > https://lists.sourceforge.net/lists/listinfo/eighthfleet-development > |