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From: Nathan C. <n_...@ho...> - 2006-11-29 08:38:27
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Ok, well I committed r35 which has a few small bug fixes. I'm not even entirely sure where I want to go from here with the nav code. What I have so far is kind of frustrating me due to its bugginess and shortcomings and difficutly of bug hunting. The code's a mess, but that could always be cleaned up. What I really want to do is rip out almost the entire thing and rewrite it, using the valuables lessons I gleaned from trying to do it the first time. I have several ideas for vastly increasing efficiency with a cleaner, better design and getting rid of algorithmic shortcomings that have shown themself thus far. Oh and if you get some development time tomorrow, check the notes and see if you can find that bug I mention so we can use ship2. I'll be working on slides tomorrow too. Do you want to create any of the slides? >From: TIMOTHY K HAMILTON <tkh...@ve...> >To: eig...@li... >Subject: Re: [Eighthfleet-development] Succesful Windows Port >Date: Tue, 28 Nov 2006 21:58:48 -0800 (PST) > >I tried math.h and it still couldn't find a defenition. Didn't think of >limits.h, though. I'll give that a try tomorrow when I work on the >presentation. > >Right now, as of ~10pm I'm happy with the game code (finally, there were >some pretty heinous bugs still lurking in what I thought was good stable >framework code), and I'm really going to try to write a primitive GA for >finding an optimal position to be at to destroy an enemy ship. > >-Tim > >Nathan Clow <n_...@ho...> wrote: NAN has all kinds of >standardization rules, and sometimes has >implementation-dependent details. It should be in math.h or limits.h even >under windows. The value has to exist because it's a real state of the FPU >processor that needs to be referenced and defined. You can't have a >complete >FPU instruction set without it. > > > >From: TIMOTHY K HAMILTON > >To: eig...@li... > >Subject: [Eighthfleet-development] Succesful Windows Port > >Date: Tue, 28 Nov 2006 15:42:16 -0800 (PST) > > > >I've gotten 8th Fleet to run in Windows using Cygwin, so we will in fact >be > >able to have a presentation demo on the big screen on Thursday. > > > >A couple of issues: > > > >NAN does not seem to be defined under windows. We're going to need some > >sort of replacement for this value, currently, I've substituted -999, as > >it's a value that should hopefully never come up in the current >situations. > > However, it's is at best a temporary hack, and needs to be addressed. > > > >Asteroids do not render properly. There seems to be some sort of glitch >in > >rendering the surfaces, so that some of them are occasionally >"backwards", > >and you can see right through them. It's wierd, I'm not sure how to fix > >it, as it's a standard GLU library call. It's really not important, > >though. > > > >Point is: WINDOWS ! > > > >-Tim > > > >------------------------------------------------------------------------- > >Take Surveys. Earn Cash. Influence the Future of IT > >Join SourceForge.net's Techsay panel and you'll get the chance to share > >your > >opinions on IT & business topics through brief surveys - and earn cash > >http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > > >_______________________________________________ > >Eighthfleet-development mailing list > >Eig...@li... > >https://lists.sourceforge.net/lists/listinfo/eighthfleet-development > >_________________________________________________________________ >Stay up-to-date with your friends through the Windows Live Spaces friends >list. >http://clk.atdmt.com/MSN/go/msnnkwsp0070000001msn/direct/01/?href=http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mk > > >------------------------------------------------------------------------- >Take Surveys. Earn Cash. Influence the Future of IT >Join SourceForge.net's Techsay panel and you'll get the chance to share >your >opinions on IT & business topics through brief surveys - and earn cash >http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >_______________________________________________ >Eighthfleet-development mailing list >Eig...@li... >https://lists.sourceforge.net/lists/listinfo/eighthfleet-development _________________________________________________________________ Stay up-to-date with your friends through the Windows Live Spaces friends list. http://clk.atdmt.com/MSN/go/msnnkwsp0070000001msn/direct/01/?href=http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mk |