Re: [Tankdev]Learning Group Project
Status: Planning
Brought to you by:
gillius
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From: <Dr...@at...> - 2002-11-12 05:16:56
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Hey,
Sorry for not making it to the meeting, I have a final wednsday and I needed
to study for it. I will hopefully be at the next meeting. I have downloaded
DevC++ and plan to learn its interface over vacation as well as refamilarize
myself with C++.
Later,
Bryan
> OK me and Chuck were at the meeting tonight, and we were discussing plans
> for the learning group.
>
> Those of you who were there last Wednesday know that I wanted to start
> working on a learning group project in person with a group of people
> physically in one place, thinking maybe that would be good for us if we all
> got started together.
>
> Unlike EGS Tank, we are actually going to do this project, so it is really
> going to happen, even if it is just me and Chuck. We are going to do a
> small spaceship racing project. We can use simple Newtonian physics, and
> reuse quite a bit of code from previous projects.
>
> I would like to get a lab for this, with a projector, but that may not work
> out :\. I know someone on Wednesday came with a laptop -- if I could get a
> laptop I can at least get a projector if we can't get a lab with a computer
> for everyone.
>
> I suspect that we can finish the first part of this "project" in 2 to 8
> hours, probably more like 4-6. The game in its initial stage will consist
> of 3 images and 4 objects, basic physics and basic collisions on a single
> screen. We have lots of ideas of how to expand the idea... What we want
> to do is get Chuck, I, and maybe 1 or 2 other guys from the learning team
> to meet up and work on this in one or two sessions and finish the first
> stage of it, and during Winter quarter, find everyone in the group and in
> the club who wants to attent the "lecture(s)" about the game, and we will
> leave points to allow people to do some simple expansions on the game, for
> example some ideas:
>
> Add checkpoints, so the game knows if you are cheating or not (the initial
> implementation will have no enforcement of any game rules).
> Add a sound to the ships as they fly around.
> Add particles coming out of the ship's engines ("thrust" particles).
> Add more than 2 players, and/or make a player a network player.
> Make the game take up more than one screen, so that there exists some
> scrolling.
> Add stars and/or nebulae to the background to make it interesting.
> Upgrade the shitty-arse graphics me and Chuck will be making.
> Add the ability for the ships to shoot the other ship(s).
>
> We may have people in the learning group work on this, and have them
> explain how it works to the group, stuff like that we will start Winter
> quarter, but until next quarter we will work on the framework and very
> basic play of it. If you are on the learning team and want to participate
> in the initial writing, please say so, we will try to meet in the next week
> ;).
>
> Jason
>
>
>
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