Having significant issues with the latest devbuilds and it is not the engine itself, but rather my inability to support these shiny new features coming to the 3DGE platform. Essentially, they cannot be fixed and must be remedied by disabling these features altogether. I personally do not find Lens distortion, and Bloom something to be considered necessary. Anti-Alias is always a generous plus. Perhaps these newer builds are not my preference. I will continue using 2.0 as a stable base for modding and enjoying the 3DGE experience.
Sprites are also not drawn in the screen, even during OpenGL 1.0 settings.
The team has rectified this in the Git.
Now, if the engine detects your card cannot run GL3, post-processing will be killed before the RGL subsystem is started. This will improve performance moving forward
Also, Rachael has added a new command-line switch, -norenderbuffers, to optionally disable it if you want to use, say, QEffects.
Further, OpenGL3 mode is now finally saved in the configuration file. On that note, if GL3 is not set to ON, the engine will not render the extra post buffers.
This is verified to work on older hardware.
New Devbuild will drop sometime tonight!
So, the new devbuild is still on its way -- turns out, OpenGL3 mode broke again recently, so we will just assume that the hardware being used is capable of proper GLSL support. If not (or slow, like in your case), use the '-norenderbuffers' command-line switch to disable altogether ;)
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-norenderbuffers works amazing! It removes the upside-down video fiasco quite easily, and QEffects still works even in Windowed mode! The new build is quite superb, will continue to squash bugs and build more maps!