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#92 Jump is delayed

Non-Fatal
open
nobody
3
2004-05-14
2004-05-07
No

The jump feels delayed. Like I press jump, but the jump
happens a half second later.

Also, the pause between jumps feels too long. I think it
wasn intended to be this way to stop jackrabbits, but I
should be able to physically jump quicker.

Discussion

  • Jack Walker

    Jack Walker - 2004-05-08

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    I believe setting the JUMP_DELAY to something else will
    change the delay on jumping, because I have it set to a
    lesser amount, and I recover from jumps faster. I don't know
    if you've used it before, but it might work.

     
  • Andrew Apted

    Andrew Apted - 2004-05-14

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    I've looked at the code, and jumping is no more delayed than
    anything else (shooting, moving, etc). It does take a
    little while
    to reach the top of the jump. Also the head bobbing can
    interfere I think, making some jumps not seem very high.

    I will shorten the delay (using JUMP_DELAY as Lobo points
    out) in our DDF, the default is one second, but 25 ticks
    (0.7 seconds) seemed pretty good in my tests.

     
  • Andrew Apted

    Andrew Apted - 2004-05-14
    • priority: 5 --> 3
     
  • Andrew Apted

    Andrew Apted - 2004-05-17

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    I tested jumping on a prototype of EDGE with
    mirrors, and your perception is right, the player's
    viewheight does not match the sprite's movement.

    I think the code which handles smooth steps up
    is kicking in and dampening the viewheight
    changes. Dunno yet how this can be fixed...

     

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