The damage radii are much too big. This can be seen with the rocket launcher, chainsaw, or the fist.
A chainsaw or fist can reach monsters much farther away than they should. (I'd estimate at it is least 2x as far as they should reach.)
The easiest and most verifiable way to reproduce this problem, however, is to fire rockets at a wall, gradually moving forward each time.
This is using the latest version from subversion (2007/10/28), with the most recently released edge.wad.
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The chainsaw/fist seem to have this bug.
I will investigate shortly.
I cannot reproduce the problem with the rocket launcher.
How I tested: load up MAP01, IDFA, turn around 180,
and shoot a rocket into the wall. Results:
PrBoom 2.4.7: health drops to 67%
Chocolate-Doom: health drops to 62%
Edge 1.29: health drops to 68%
Edge SVN: health drops to 68%
Plus the push-back is roughly the same too.
I also tested whether the 'True 3D Gameplay'
option was the culprit. No difference though.
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OK found the problem.
The rewritten P_PathTraverse intercept stuff was
not ignoring too-far-away objects (frac > 1) like
it should have.
Fixed now.