With Edge the fast crushers seem to work just like slow crushers, only their speed is faster. Even that when something gets crushed, both fast and slow ones decrease their speed. But shouldn't the fast crusher's speed be constant, nevermind if something gets
under it?
Logged In: YES
user_id=11869
Originator: NO
I never noticed before, but testing on MAP13 with
Chocolate-Doom confirms it, fast crushers don't
slow down when crushing.
According to Boomref.txt, slow and normal speed
crushers slow to 1/8th speed when crushing,
whereas fast and turbo speed never slow down.
For EDGE I plan to add a new DDF command for
this, maybe something like: CRUSH_SLOWDOWN=8.
Logged In: YES
user_id=11869
Originator: NO
Fixed now.