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#177 Crash involving EJECT attacks

open
nobody
3
2005-12-05
2005-03-20
WildWeasel
No

This one's actually kinda complicated to explain.

Attached is my latest weapon mod, Doom Illustrated,
intended for 1.29 RC1. I have a crashing problem with
my Chaingun.

If you load the WAD up with its DDFs, cheat for
weapons, then immediately switch to the Chaingun and
fire it, EDGE crashes (with Windows' crash dialog, not
EDGE's). If you fire another weapon before the
Chaingun, it does not crash. I've experimented with
possible causes for the crash, and have concluded that
it's somehow centered around the chaingun itself (I
haven't changed the definitions much from the
original), and not the attack being ejected. But the
game physically crashes whenever the attack (this case:
BOOM1_PLAYER) is ejected. Placing the same eject attack
on another weapon (the Super Shotgun, or in this case
the sniper rifle) produces no crash whatsoever and
actually makes the Chaingun safe to fire without
crashing provided that the Rifle (or other weapon for
that matter) is fired first.

I'm pretty positive that this error is in the EDGE
engine, and not my DDF files - I have checked and
double-checked for any and all syntax errors, missing
sprites, and EDGE.LOG errors.

Discussion

  • WildWeasel

    WildWeasel - 2005-03-20

    Logged In: YES
    user_id=1005698

    Stupid file attachment is too big, so I have to upload it
    elsewhere - http://rapidshare.de/files/940717/ww-di.zip.html
    (look at the bottom of the page).

     
  • Nobody/Anonymous

    Logged In: NO

    Good man. You've been able to duplicate something that has
    happened to me a couple of times, but I couldn't reproduce
    it -at will- until now and thought it was just my PC being
    wierd. My gut feeling was that this was related to
    Images.ddf but I couldn't get an example.

    I can confirm that this crashes on my PC too. I can also add
    that this is somehow related to images.ddf.
    1. follow tehweaselmans instructions to provoke a crash
    2. now comment out his two new image entries in images.ddf
    and try step 1 again. This time it won't crash!

     
  • Luke Brennan

    Luke Brennan - 2005-03-21

    Logged In: YES
    user_id=457722

    That was me below, I wasn't logged in :)

    Anyway, this is related to that bug I posted a while back
    (1091131) when I thought it was related to missing files,
    but if you read my comments then you'll see that it seems to
    be more random than that.

     
  • WildWeasel

    WildWeasel - 2005-03-22

    Logged In: YES
    user_id=1005698

    I have not modified IMAGES.DDF in any way, but I have added
    a new PNG image to my WAD file (the new Titlepic, loaded as
    raw data with XWE). If this is what's causing the crash (I
    highly doubt, unless the DDF code is really that messy),
    then I'll have to forego my titlepic.

     
  • WildWeasel

    WildWeasel - 2005-03-31

    Logged In: YES
    user_id=1005698

    Oddly enough, the problem has fixed itself as I continued to
    work on the mod - but I'm leaving the bug thread open in
    case there is a fix.

     
  • Andrew Apted

    Andrew Apted - 2005-04-06
    • priority: 5 --> 7
    • assigned_to: nobody --> ajapted
     
  • Andrew Apted

    Andrew Apted - 2005-04-06
    • priority: 7 --> 3
     
  • Andrew Apted

    Andrew Apted - 2005-04-06

    Logged In: YES
    user_id=11869

    I just tested the mod and unfortunately it doesn't crash
    for me (I'm using the latest Edge code which is not exactly
    the same as 1.29 RC#1 code which got overwritten).

    I have no doubt that something is wrong somewhere
    in EDGE, but since we can't reproduce it, we can't
    debug it.

     
  • Luke Brennan

    Luke Brennan - 2005-04-06

    Logged In: YES
    user_id=457722

    Goddamn it! Now I can't reproduce this bug anymore!?

     
  • WildWeasel

    WildWeasel - 2005-04-07

    Logged In: YES
    user_id=1005698

    I don't get it...Lobo wasn't wrong when he said it was
    random! It no longer occurs for me either...but then, my
    version of the mod is now different. I haven't changed the
    chaingun one bit, though...

     
  • Andrew Apted

    Andrew Apted - 2005-12-05
    • assigned_to: ajapted --> nobody
     

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