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#158 ALLWHITE colourmap causes crashes

closed
nobody
5
2005-02-26
2005-02-14
Jack Walker
No

I'm guessing this is just my AGP Voodoo3 card messing
up or a cause, but I notice in Windowed mode whenever
I pick up an item that gives me invulnerablity or anything
using the ALLWHITE colourmap, that EDGE will crash
JUST before the white palette appears with a normal
Windows-style fatal op error, and the culprit seems to
be a driver for my video card. This is 1.29 Beta 2. Beta 1
didn't seem to have this problem when I used it.

Also, when I play the same Beta in fullscreen, it will
sometimes work, but sometimes EDGE will lock up
anyways, causing me to reboot. :\

If anyone might know the cause of the problem, please
let me know.

Discussion

  • Nobody/Anonymous

    Logged In: NO

    I've just tried it out on my PC in both windowed and
    full-screen mode and no problems.

     
  • Andrew Apted

    Andrew Apted - 2005-02-15

    Logged In: YES
    user_id=11869

    Please post your EDGE.LOG.

    This does seem like a driver problem, though I
    can't explain why it suddenly doesn't work in
    Beta #2 (e.g. pickup flash -- the code for this
    has not changed). Maybe the log will give a
    clue.

     
  • Jack Walker

    Jack Walker - 2005-02-15

    Logged In: YES
    user_id=124442

    I'll send my debug.txt instead. I compared edge.log to it, and
    debug.txt has much more actual data in here. I'm also gonna
    paste the error I get when it crashes, not that it'll be much
    help, but maybe something will click:

    GLEDGE32 caused an invalid page fault in
    module 3DFXOGL.DLL at 025f:690c103f.
    Registers:
    EAX=00003022 CS=025f EIP=690c103f EFLGS=00010202
    EBX=00000001 SS=0267 ESP=00a2e8e4 EBP=00000001
    ECX=06fa76f6 DS=0267 ESI=00000019 FS=6137
    EDX=00a3ea62 ES=0267 EDI=00a369cf GS=0000
    Bytes at CS:EIP:
    8a 01 41 88 07 47 4d 75 f7 0f bf 02 48 83 c2 02
    Stack dump:
    00001909 00000000 00a3f96c 00a3fa9c 00000001 6907f22b
    06f857c8 00a3693c 00001909 00a3f96c 0074e550 0074e550
    4178ffe0 00000015 00a2e93c 0074e550

    As for the debug file itself, I notice that it looks like it TRIES
    to initalize the palette change, but doesn't complete for some
    reason, and that's what's at the end of the file. Hopefully this
    can help.

     
  • Jack Walker

    Jack Walker - 2005-02-15

    debug file for a playthrough with a colormap crash

     
  • Andrew Apted

    Andrew Apted - 2005-02-17

    Logged In: YES
    user_id=11869

    The line in the crash message that says

    module 3DFXOGL.DLL

    shows that the problem really is in the Voodoo3
    OpenGL driver. I mean it's possible that Edge
    is passing a bad value somewhere, but it should
    not cause a crash (or lock-up) and Edge works
    fine with most other cards & drivers.

    The driver you have (the log shows "June 2000")
    is probably the latest one there is (3DFX went
    out of business years ago). The only advice I can
    offer is to ugrade your card (nVidia TNT2 works
    fairly well).

     
  • Andrew Apted

    Andrew Apted - 2005-02-26
    • status: open --> closed-works-for-me
     
  • Andrew Apted

    Andrew Apted - 2005-02-26

    Logged In: YES
    user_id=11869

    I'm closing this bug as I doubt the problem lies
    in EDGE itself, and we are unlikely to have
    access to a Windows machine with Voodoo3
    card to test for ourselves.

     

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