This is the second part of the bug that Cyberkiller was
talking about. This is hard to explain so the best thing to
do is download the attached map and see it "live".
Basically the geometry gets distorted in GLedge when
you see large structures from far away. The same
distortion is not visible in Software Edge. It's like parts
of the structure aren't rendering correctly.
P.S.
Also, this is a good testcase to see Edge lose FPS
bigtime.
Demo Map to show the bug
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I see the problem. Not sure about the vertical
bleeding issue yet, though the HOM problem
is the same as another Bug (where sky is not
drawn in certain extremely large levels).
"this is a good testcase to see Edge lose FPS
bigtime"
Unavoidable when you have a very complex
structure (= huge number of polygons) which
has to be drawn in full.
Though I do get a better framerate by giving
a higher -factor value to glbsp when building
nodes (like -factor 15).
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well, I hope you can fix it in edge 1.29. A new map mine have
the same bug in opengl in the sky :(