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#119 Distortion en GL edge

open
nobody
5
2004-07-07
2004-07-04
No

This is the second part of the bug that Cyberkiller was
talking about. This is hard to explain so the best thing to
do is download the attached map and see it "live".

Basically the geometry gets distorted in GLedge when
you see large structures from far away. The same
distortion is not visible in Software Edge. It's like parts
of the structure aren't rendering correctly.

P.S.
Also, this is a good testcase to see Edge lose FPS
bigtime.

Discussion

  • Luke Brennan

    Luke Brennan - 2004-07-04

    Demo Map to show the bug

     
  • Andrew Apted

    Andrew Apted - 2004-07-07

    Logged In: YES
    user_id=11869

    I see the problem. Not sure about the vertical
    bleeding issue yet, though the HOM problem
    is the same as another Bug (where sky is not
    drawn in certain extremely large levels).

    "this is a good testcase to see Edge lose FPS
    bigtime"

    Unavoidable when you have a very complex
    structure (= huge number of polygons) which
    has to be drawn in full.

    Though I do get a better framerate by giving
    a higher -factor value to glbsp when building
    nodes (like -factor 15).

     
  • Andrew Apted

    Andrew Apted - 2004-07-07
    • status: open --> open-accepted
     
  • Francisco García Fernández

    Logged In: YES
    user_id=567220

    well, I hope you can fix it in edge 1.29. A new map mine have
    the same bug in opengl in the sky :(

     

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