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From: <ec...@ec...> - 2006-02-26 13:59:56
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1140962390 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.c</file> <file>cgame/cg_api.h</file> <file>cgame/cg_decals.c</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_entities.h</file> <file>cgame/cg_local.h</file> <file>cgame/cg_media.c</file> <file>cgame/cg_parteffects.c</file> <file>cgame/cg_partgloom.c</file> <file>cgame/cg_particles.c</file> <file>cgame/cg_partthink.c</file> <file>cgame/cg_parttrail.c</file> <file>cgame/cg_players.c</file> <file>cgame/cg_screen.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_sound.c</file> <file>cgame/menu/menu.c</file> <file>cgame/ui/ui_backend.c</file> <file>cgame/ui/ui_keys.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_cin.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/keys.c</file> <file>common/common.h</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>renderer/qgl.h</file> <file>renderer/r_backend.c</file> <file>renderer/r_image.c</file> <file>renderer/r_light.c</file> <file>renderer/r_main.c</file> <file>renderer/r_shader.c</file> <file>shared/m_angles.c</file> <file>shared/shared.h</file> <file>sound/snd_main.c</file> <file>sound/snd_openal.c</file> <file>sound/snd_dma.c</file> <file>sound/snd_loc.h</file> <file>sound/snd_mix.c</file> <file>sound/snd_pub.h</file> <file>win32/con_win.c</file> <file>win32/qgl_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/win_local.h</file> <file>include/openal/al.h</file> <file>include/openal/alc.h</file> <file>include/openal/alut.h</file> </files> <log> Shader file parsing is now 3x faster. Added velocity to refDef_t; this is used for OpenAL (so that it can use the predicted velocity instead of the network velocity). Optimized some areas where floats/doubles were casted to int by using Q_ftol. Removed that Windows-specific working directory nonsense. Fixed sounds being added to the 'play' list when the window isn't active. Added some new blood decal and drip images. Sped up random decal/particle image lookup a little. Lessened the biotech flare effect a little bit, was consuming too much fillrate. Proper sound origin/velocity interpolation in entity loop sounds. Cinematic playback code cleanups. OpenAL implemented! - Cross-platform linux/freebsd support (untested!) - Updated openal lib filename for linux/bsd THIS WILL BE THE FINAL COMMIT ON SOURCEFORGE. MOVING TO QUAKEDEV SUBVERSION. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2006-02-10 23:44:27
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1139615060 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_partgloom.c</file> <file>cgame/cg_players.c</file> <file>client/cl_demo.c</file> <file>client/cl_input.c</file> <file>client/cl_main.c</file> <file>client/console.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/files.c</file> <file>common/net_chan.c</file> <file>common/net_msg.c</file> <file>common/protocol.h</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>linux/sys_linux.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_glstate.c</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_world.c</file> <file>server/sv_ccmds.c</file> <file>server/sv_ents.c</file> <file>server/sv_gameapi.c</file> <file>server/sv_init.c</file> <file>server/sv_local.h</file> <file>server/sv_main.c</file> <file>server/sv_send.c</file> <file>server/sv_user.c</file> <file>shared/shared.h</file> <file>shared/string.c</file> <file>sound/snd_dma.c</file> <file>win32/win_local.h</file> <file>win32/cd_win.c</file> <file>win32/con_win.c</file> <file>win32/glimp_win.c</file> <file>win32/in_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> <file>win32/winquake.h</file> </files> <log> Server code cleanup. Removed the ENHANCED_SERVER crap. Fixed a bug with changing maps in the server. Fixed a couple other places where stencil may be 'used' when it's not desired. Fixed a pointless call to Com_DevPrintf on any sound initialization after the first time. Cleaned up Windows-specific sound code a little. Removed some more useless worldmodel NULL checks. Using a better method for printing sound init info, so that it doesn't annoy you when you tab in/out and still shows info during a snd_restart. Created a Com_HashGenericFast which just skips the strlwr basically. Storing shader names in lower-case for 3x faster lookup later. Printing the number of models, images, and shaders searched; and images touched at the end of registration. Fixed a small oopsie with the Linux-specific code. Disabled some unneeded header files for the Windows eglded. Fixed models being touched twice when registered after it's already loaded. Added Int3 (24bit integer) network functions. modifiedCount removed, not planning to "optimize" cache in cgame using this because it wouldn't really optimize anything. Optimized PKZ file lookup using a faster lookup function and storing info for it on PKZ load. Cleaned up snd_win.c significantly. Fixed "No sound device initialized" not printing on first initialization when WaveOut and DirectSound fail. Removed waveOut sound. What computer doesn't have DirectX nowadays? WaveOut sucked anyways. s_primary 0 (using the secondary sound buffer) attempts to use hardware acceleration for audio before falling back to software. A little more verbose Windows sound initialization. Gloom stinger fire was creating two dynamic lights when it only needed one. Gloom stinger fire dlights flicker in radius. Optimized TGA loading slightly. More typedef enum pimpage. Renamed winquake.h to win_local.h. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2006-01-27 22:05:27
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1138399515 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_local.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_predict.c</file> <file>cgame/cg_screen.c</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cg_weapon.c</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_join.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_cin.c</file> <file>client/cl_demo.c</file> <file>client/cl_input.c</file> <file>client/cl_loc.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/console.c</file> <file>client/keys.c</file> <file>common/alias.c</file> <file>common/cbuf.c</file> <file>common/cm_common.c</file> <file>common/cm_public.h</file> <file>common/cm_q2_trace.c</file> <file>common/cm_q3_main.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/files.c</file> <file>common/memory.c</file> <file>common/memory.h</file> <file>common/net_chan.c</file> <file>common/net_msg.c</file> <file>common/protocol.h</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/g_main.c</file> <file>game/g_spawn.c</file> <file>game/p_client.c</file> <file>renderer/r_typedefs.h</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_draw.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_glstate.c</file> <file>renderer/r_glstate.h</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>renderer/refresh.h</file> <file>server/sv_ccmds.c</file> <file>server/sv_ents.c</file> <file>server/sv_gameapi.c</file> <file>server/sv_init.c</file> <file>server/sv_local.h</file> <file>server/sv_main.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>server/sv_user.c</file> <file>server/sv_world.c</file> <file>shared/infostrings.c</file> <file>shared/mathlib.c</file> <file>shared/shared.h</file> <file>shared/string.c</file> <file>sound/snd_dma.c</file> <file>win32/cd_win.c</file> <file>win32/glimp_win.c</file> <file>win32/in_win.c</file> <file>win32/net_wins.c</file> <file>win32/qgl_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> </files> <log> More debug assertions for adding items to the mesh list... Face culling triangle outlines. Removed GL state management, wasn't necessary. Fixed stencil being used if it's not supported and shadows are enabled. Optimized type sizes by creating some renderer-specific type definitions. Fixed '+set dedicated 1' in the non-dedicated build acting up. Removed s_developer, cl_developer, r_developer, mem_developer, and sv_developer. Cleaned up how the engine prints developer messages. Fixed the need for NULL worldmodel checking. CGame console messages are no longer being redundantly evaluated. Fixed some DEDICATED_ONLY usages not appropriately having !dedicated->integer checks when false. r_colorMipLevels now works on cubemaps too. Enabling r_colorMipLevels forces r_ext_generateMipmap off since software mips need to be used for r_colorMipLevels to work. Allowing tagged memory allocation in CGame. Fixed the new polyblend not affecting the view weapon (because of depth testing) Cleaned up the network areas of EGL quite a bit. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2006-01-02 10:10:33
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1136196623 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_decals.c</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_local.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_predict.c</file> <file>cgame/cg_screen.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cg_weapon.c</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_join.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_input.c</file> <file>client/cl_loc.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/cl_screen.c</file> <file>client/console.c</file> <file>client/keys.c</file> <file>common/cmd.c</file> <file>common/cmd.h</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/memory.c</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/p_hud.c</file> <file>game/p_view.c</file> <file>include/zlibpng/zconf.h</file> <file>linux/glimp_linux.c</file> <file>linux/sys_linux.c</file> <file>linux/x11_linux.h</file> <file>linux/x11_main.c</file> <file>linux/x11_utils.c</file> <file>renderer/qgl.h</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_image.c</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_vbo.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_ents.c</file> <file>server/sv_gameapi.c</file> <file>server/sv_local.h</file> <file>server/sv_main.c</file> <file>shared/infostrings.c</file> <file>shared/shared.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>win32/con_win.c</file> <file>win32/glimp_win.c</file> <file>win32/net_wins.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> </files> <log> Split renderPath up into defaultPath and optimalPath. Removed some unecessary backend inline functions. Switch optimized a few places. Fixed a crash bug with gl_lightmap. Linux code updates to support FreeBSD. Working on an optimal path for world surfaces with bundles. Skipping sorting on surfaces without passes. Fixed loading the player config menu then loading a map causing 'problems'. Removed the VBO nonsense, it was so very slow no matter how it was implemented. Optimized alias model mesh 'touching', it was making a copy for no good reason. Cleaned up Q2BSP and Q3BSP structures a lot. Made lighting a little more stable with Q3BSP. Added r_debugSorting for debuggin realtime mesh sorting performance. Made r_debugCulling a CVAR_CHEAT. Coded a new rendering path for world surfaces that takes advantage of the path-per-bundle system. CTRL-C cancels the current console command, like in Unix... Fixed a couple quirks with console tab completion. Moved polyblend out of the renderer and into CGame and made it a cheatvar for Gloom. CG polys will render without shaders, defaulting to noShader. Only attempting to forward commands to the server if it's not a dedicated server. Fixed the dedicated build not echoing 'unknown command' to ... unknown commands. Fixed the dedicated servers executing client config files. Fixed non-dedicated_only builds being used as dedicated servers having 'issues'. They were still utilizing some client components. Fixed cgame not having accurate connection info during a vid_restart. Fixed a possible buffer overflow with infostrings. Cleaned up how CGame utilizes Com_Printf, no devType since CGame only has one. Optimizing shader memory usage. Better path normalization, copies while normalizing rather than requiring a copy beforehand. Fixed a bug with path normalization, it was removing "../" instead of "./" Faster shader path normalization. Better window error handling. Memstats prints pool names. Shaderlist command prints ALL shader scripts in memory, not just ones being utilized this registration. Fixed a few problems with shadow volumes. Coded decal 'cull groups', so that decal fragments for a single decal can be culled as one instead of individually. * This dropped node/radii cull attempts by the hundreds when in "well painted" rooms. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-12-07 10:19:53
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1133950784 </timestamp> <body> <commit> <author>echon</author> <files> <file>client/console.c</file> <file>eglded.vcproj</file> <file>todo.txt</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_init.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> </files> <log> R_DrawPoly wasn't necessary. Fixed an incorrect use of MF_STATIC_MESH. Forgot to preprocessor define DEDICATED_ONLY on release builds for EGLDED. Increased r_lmMaxBlockSize default from 512 to 4096, for more lightmap texture packing. Deprecated old rendering paths for per-bundle paths that are actually efficient. Fixed mesh passes performance counter being "off" with the new bundling system. Printing to the console before it's initialized no longer crashes ... oops. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-12-06 10:14:05
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1133864035 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_players.c</file> <file>client/cl_cgapi.c</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/g_trigger.c</file> <file>renderer/r_vbo.c</file> <file>renderer/r_vbo.h</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_draw.c</file> <file>renderer/r_glext.h</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_program.h</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> </files> <log> Fixed some improper usages of MAX_CFGSTRLEN. Fixed a possible NULL pointer exception with copying configstrings from the client to CGame. Fixed a crash bug related to push entities in the game dll. Added r_colorMipLevels to debug texture mipmapping. Brought r_roundImagesDown back. Expanded on the optimal world rendering path to support mergable surfaces. Coded optimal rendering paths for generic decals, particles, and 2d images. Better registration counter management. Fixed passing weird params to 'screenshot' causing an exception. Made planar surface culling a bit faster for Q3BSP rendering. Coding in shader bundles, which accumulates passes into bundles on load instead of in real-time which saves a bunch of CPU usage. Cleaned up r_speeds more. Disabled 'optimal' rendering paths until I can actually make them optimal! Made allocation of Q2BSP surfaces that are flowing faster. Checking for any images in a pass before accumulating it to a bundle. Changed r_detailTextures to clamp, and made it affect on-load bundles -- for a performance gain. Added a texel-count-in-use to r_speeds for performance evaluation. Renamed r_showCull to r_debugCulling. Added r_debugLighting which renders light origins, radii, and bounds. Added r_skipBackend for performance evaluation. It seems to have issues when you have swapInterval disabled... Removed MF_NONE and added MF_STATIC_MESH for later static mesh optimization. Added r_vbo.c/h for the vertex buffer object backend, which will greatly simplify optimizing static meshes. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-21 13:17:21
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132579032 </timestamp> <body> <commit> <author>echon</author> <files> <file>makefile</file> <file>linux/sys_linux.c</file> <file>linux/x11_main.c</file> </files> <log> linux fixes </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-21 13:04:18
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132578250 </timestamp> <body> <commit> <author>echon</author> <files> <file>linux/x11_linux.h</file> <file>linux/x11_main.c</file> <file>linux/x11_utils.c</file> <file>linux/in_x11.c</file> <file>linux/vid_linux.c</file> </files> <log> forgot these </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-21 12:44:33
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132577066 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/menu/m_vid_settings.c</file> </files> <log> fixed video menu using opengl32 when it should be the OS-specific library </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-21 12:27:36
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132576051 </timestamp> <body> <commit> <author>echon</author> <files> <file>eglded.vcproj</file> </files> <log> eglded didn't need openal/png/jpeg libs... </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-21 12:24:22
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132575856 </timestamp> <body> <commit> <author>echon</author> <files> <file>eglded.vcproj</file> <file>.cvsignore</file> <file>egl.sln</file> <file>makefile</file> <file>todo.txt</file> <file>cgame/cg_loadscreen.c</file> <file>cgame/cg_local.h</file> <file>cgame/cg_media.c</file> <file>cgame/cg_players.c</file> <file>common/cbuf.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>common/cvar.c</file> <file>common/files.c</file> <file>linux/glimp_linux.c</file> <file>linux/qgl_linux.c</file> <file>linux/sys_linux.c</file> <file>renderer/r_alias.c</file> <file>renderer/r_cull.c</file> <file>renderer/r_image.c</file> <file>renderer/r_light.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_ccmds.c</file> <file>server/sv_gameapi.c</file> <file>server/sv_init.c</file> <file>server/sv_main.c</file> <file>shared/shared.c</file> <file>win32/con_win.c</file> <file>win32/net_wins.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> </files> <log> Fixed a possible (unlikely) buffer overflow with model/image/shader lists. Pulled MAX_QPATH out of more places it shouldn't really be in. Split r_showCull up into bounds/radii/planar/vis. Fixed dlights not working on q2bsp bmodels. Sped up entity lighting a bit. Created a dedicated server project. Linux code updates. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-18 12:51:35
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132318289 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_draw.c</file> <file>renderer/r_draw.c</file> </files> <log> oops </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-18 11:58:22
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132315095 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_draw.c</file> <file>cgame/cg_view.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/m_opts_screen.c</file> <file>cgame/menu/m_sp_credits.c</file> <file>renderer/r_draw.c</file> <file>renderer/r_local.h</file> <file>renderer/r_model.c</file> <file>renderer/r_program.c</file> </files> <log> Made string rendering a little safer. GCC warning fixes. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-18 11:12:13
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132312308 </timestamp> <body> <commit> <author>echon</author> <files> <file>client/cl_cin.c</file> <file>client/cl_demo.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/cbuf.c</file> <file>game/m_flash.c</file> <file>shared/shared.c</file> </files> <log> linux warning fixes </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-18 10:49:52
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132310982 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_hud.c</file> <file>cgame/cg_light.c</file> <file>cgame/cg_local.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_parse.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_demo.c</file> <file>client/cl_local.h</file> <file>client/cl_parse.c</file> <file>common/cbuf.c</file> <file>renderer/r_image.c</file> <file>renderer/r_light.c</file> <file>server/sv_ccmds.c</file> <file>server/sv_gameapi.c</file> <file>server/sv_local.h</file> <file>server/sv_user.c</file> <file>shared/shared.h</file> <file>todo.txt</file> </files> <log> Hopefully fixed dlights flickering the Q2BSP lightmap when dynamic lights touch a surface. Fixed TGA screenshots not always writing properly. Splitting configstring usages of MAX_QPATH into having their own MAX_CFGSTRLEN, so the filesystem can be expanded to support longer filenames/paths later. Fixed a couple Linux compile warnings. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 09:08:17
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132132087 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_loadscreen.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_parteffects.c</file> <file>cgame/cg_view.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_cin.c</file> <file>client/cl_input.c</file> <file>client/cl_loc.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/files.h</file> <file>todo.txt</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_entity.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_ents.c</file> <file>shared/m_angles.c</file> <file>shared/m_bounds.c</file> <file>shared/m_mat3.c</file> <file>shared/m_mat4.c</file> <file>shared/m_plane.c</file> <file>shared/m_quat.c</file> <file>shared/mathlib.c</file> <file>shared/shared.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>sound/snd_pub.h</file> <file>win32/snd_win.c</file> </files> <log> Shaders without any passes, or with one detail pass (while r_detailTextures is off) skip sorting and do not pass go. Corrected Q3BSP fog on alias models with multiple meshes. Creating a default entity for saner backend operation. Cache optimized world model lookup. r_drawPolys to toggle the "polygon backend". Fixed a ton of stupid warnings. Added some custom pragmas for compiler warnings I want to see. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 02:52:54
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132109553 </timestamp> <body> <commit> <author>echon</author> <files> <file>makefile</file> </files> <log> fickz </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 02:25:53
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132107947 </timestamp> <body> <commit> <author>echon</author> <files> <file>makefile</file> </files> <log> game dll compiles under linux </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 02:22:17
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132107732 </timestamp> <body> <commit> <author>echon</author> <files> <file>game/g_local.h</file> </files> <log> fix </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 02:20:59
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132107650 </timestamp> <body> <commit> <author>echon</author> <files> <file>makefile</file> </files> <log> makefile compiles game(arch).(ext) now! </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 02:15:41
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132107332 </timestamp> <body> <commit> <author>echon</author> <files> <file>makefile</file> </files> <log> sup makefile </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 01:54:55
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132106083 </timestamp> <body> <commit> <author>echon</author> <files> <file>makefile</file> </files> <log> sup makefile </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 01:53:16
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132105988 </timestamp> <body> <commit> <author>echon</author> <files> <file>makefile</file> </files> <log> sup makefile </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-16 00:25:56
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132100746 </timestamp> <body> <commit> <author>echon</author> <files> <file>minizip/crypt.h</file> <file>minizip/ioapi.c</file> <file>minizip/ioapi.h</file> <file>minizip/iowin32.c</file> <file>minizip/iowin32.h</file> <file>minizip/miniunz.c</file> <file>minizip/minizip.c</file> <file>minizip/mztools.c</file> <file>minizip/mztools.h</file> <file>minizip/unzip.c</file> <file>minizip/unzip.h</file> <file>minizip/zip.c</file> <file>minizip/zip.h</file> </files> <log> added minizip </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-15 19:44:29
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1132083861 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_effects.h</file> <file>cgame/cg_keys.h</file> <file>shared/shared.h</file> </files> <log> linux work </log> </commit> </body> </message> |