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From: <ec...@ec...> - 2005-11-14 10:03:15
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1131962589 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_predict.c</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cg_weapon.c</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/menu.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_cin.c</file> <file>client/cl_demo.c</file> <file>client/cl_input.c</file> <file>client/cl_loc.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/console.c</file> <file>client/keys.c</file> <file>common/alias.c</file> <file>common/alias.h</file> <file>common/cbuf.c</file> <file>common/cm_q2_trace.c</file> <file>common/cmd.c</file> <file>common/cmd.h</file> <file>common/common.c</file> <file>common/cvar.c</file> <file>common/cvar.h</file> <file>common/files.c</file> <file>common/memory.c</file> <file>common/net_chan.c</file> <file>common/net_msg.c</file> <file>linux/glimp_linux.c</file> <file>linux/net_linux.c</file> <file>linux/qgl_linux.c</file> <file>linux/vid_linux.c</file> <file>linux/net_udp.c</file> <file>makefile</file> <file>todo.txt</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_glstate.c</file> <file>renderer/r_image.c</file> <file>renderer/r_init.c</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_ccmds.c</file> <file>server/sv_main.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>server/sv_user.c</file> <file>shared/infostrings.c</file> <file>shared/mathlib.c</file> <file>shared/shared.h</file> <file>shared/string.c</file> <file>sound/snd_dma.c</file> <file>win32/cd_win.c</file> <file>win32/glimp_win.c</file> <file>win32/in_win.c</file> <file>win32/net_wins.c</file> <file>win32/qgl_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> </files> <log> Fixed loading the same Q3BSP map twice and landing in the same visibility set resulting in the world model not drawing. Fixed stdin commands losing the last character in the console. Linux code and makefile updates. Cleaned up how SHADER_FLARE is applied to Q3BSP flare surfaces. Fixed some transparent surfaces zfighting with themselves. Re-wrote tab completion. The code is significantly cleaner and works a LOT better. Added PRNT_ERROR and PRNT_WARNING so that color codes can be moved to CGame along with console printing eventually. Fixed refresh console commands being removed when they weren't added yet. Fixed console color/style characters not carrying onto the next line. Fixed carriage returns breaking between the console and chathud. Added some more debug assertions to blendfunc, cullface, depthfunc, and shademodel functions. Moved cmdFunc_t out of global scope, was an "unsafe" approach. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-10 10:08:19
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1131617292 </timestamp> <body> <commit> <author>echon</author> <files> <file>common/alias.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>renderer/r_alias.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>server/sv_ccmds.c</file> <file>shared/m_bounds.c</file> <file>shared/shared.h</file> <file>todo.txt</file> </files> <log> Increased the maximum parse token length from 128 to 512, which fixes a possible server-side userinfo bug. Per-mesh alias culling, so large (sky, etc) models can be used and efficiently culled. Math library updates. Fixed aliases not being newline terminated. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-09 10:49:03
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1131533337 </timestamp> <body> <commit> <author>echon</author> <files> <file>renderer/r_shader.c</file> </files> <log> Changed the default skybox shader to use identity, instead of identity lighting (which is affected by intensity). </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-08 17:03:16
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1131469383 </timestamp> <body> <commit> <author>echon</author> <files> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_cull.c</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_world.c</file> <file>todo.txt</file> </files> <log> Moved r_viewFrustum into the scene handler. Added aelem to r_speeds for debugging shaders on alias models. An accurate unique texture count in use for the performance counters. Fixed Q3BSP dlight rendering not affecting performance counters. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-07 17:16:03
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1131383747 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_media.c</file> <file>linux/con_linux.c</file> <file>linux/net_linux.c</file> <file>linux/glimp_linux.c</file> <file>linux/in_x11.c</file> <file>linux/qgl_linux.c</file> <file>linux/snd_linux.c</file> <file>linux/sys_linux.c</file> <file>linux/vid_linux.c</file> <file>linux/x11.h</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_image.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>shared/shared.c</file> <file>todo.txt</file> </files> <log> Fixed mapEffects not loading properly. Fixed the dynamic zFar code breaking under certain conditions, resulting in a "grey wall". Fixed performance counters being incremented with gl_showtris/gl_shownormals 1. Cleaned up r_speeds, individual cryptic values no more! Faster Q2BSP surface subdivision. Fixed subdivided Q2BSP surfaces not averaging out the normal for the center point. More work to support Linux, which is almost completely supported. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-11-02 17:56:39
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1130954185 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_entities.c</file> <file>cgame/cg_main.c</file> <file>cgame/cg_media.c</file> <file>cgame/menu/m_mp_join_addrbook.c</file> <file>cgame/menu/m_opts_misc.c</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_cull.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_program.c</file> <file>renderer/r_program.h</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_sky.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>shared/m_bounds.c</file> <file>shared/shared.h</file> <file>todo.txt</file> </files> <log> Fixed gl_polyblend getting the CVAR_CHEAT flag, which could piss some people off... Cleaned up performance counters for r_speeds and r_showCull. Removed the second gl_polyblend option, was silly. More scene handler work: - Moved view matrices, mirror/portal info, and vis frame/cluster info into r_refScene. - Dynamic zFar calculating, to save depth precision in small scenes. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-31 10:20:15
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1130754006 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_main.c</file> <file>cgame/cg_media.c</file> <file>cgame/cg_weapon.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/alias.c</file> <file>common/cm_common.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/cvar.h</file> <file>common/files.c</file> <file>common/files.h</file> <file>common/memory.h</file> <file>linux/in_x11.c</file> <file>linux/vid_linux.c</file> <file>makefile</file> <file>todo.txt</file> <file>renderer/r_backend.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>renderer/refresh.h</file> <file>server/sv_ccmds.c</file> <file>server/sv_init.c</file> <file>server/sv_local.h</file> <file>server/sv_main.c</file> <file>server/sv_send.c</file> <file>shared/infostrings.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>win32/snd_win.c</file> <file>win32/vid_win.c</file> </files> <log> Only executing the new mod configs after a game change. Increased the hash table size for the file system, and the maximum files open at one given time. Created a second hash function optimal for non-filename hashing. Cleaned up the r_bareImageName crap, and made it a bit faster. Linux makefile work. Removed CVAR_DIGITONLY and CVAR_CHARONLY. Added CVAR_CHEAT for better cheat var clamping. Added a devMap console command, for adding necessary options handy for developer use. Using a smaller zFar for no-worldmodel scenes. Fixed a _Mem_Alloc bug, params weren't in correct order... Cleaned up default texture creation for r_noTexture, r_whiteTexture, and r_blackTexture. Fixed the blink of HOM when you first load a map. Cleaned up the scene handler to be more robust. Changed the generic world rendering path to support gl_lightmap. Disabling the 'optimal' one-pass rendering path for now, has issues with state leakage and isn't any faster than the generic route. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-27 09:53:45
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1130406814 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_local.h</file> <file>cgame/cg_main.c</file> <file>cgame/ui/ui_backend.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/console.c</file> <file>common/alias.c</file> <file>common/cvar.c</file> <file>common/cvar.h</file> <file>common/files.c</file> <file>shared/m_mat3.c</file> <file>shared/shared.h</file> <file>todo.txt</file> <file>win32/in_win.c</file> </files> <log> Doubled the maximum alias length. Fixed an alias mem leak. Fixed set console command not appending u/s flags. Cleaned up latch var checking. Fixed CVAR_RESET_GAMEDIR cvars saying they wont be changed until a game change when the game change is to the current game. Cvar resetting optionally works by 'force', handy for the latched cvars and the menu. Storing the UI cursor position between media resets (ie map changes). Added con_chatHudLines for controlling the number of chat hud lines to show on the screen at a time. Fixed mouse acceleration carrying over to the OS when you close the engine. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-26 16:27:46
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1130344060 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_hud.c</file> <file>cgame/cg_inventory.c</file> <file>cgame/cg_main.c</file> <file>cgame/cg_parttrail.c</file> <file>cgame/cg_players.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_downloading.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/m_mp_join_addrbook.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/m_mp_start_dmflags.c</file> <file>cgame/menu/m_opts_effects.c</file> <file>cgame/menu/m_opts_gloom.c</file> <file>cgame/menu/m_opts_hud.c</file> <file>cgame/menu/m_opts_input.c</file> <file>cgame/menu/m_opts_misc.c</file> <file>cgame/menu/m_opts_screen.c</file> <file>cgame/menu/m_opts_sound.c</file> <file>cgame/menu/m_sp.c</file> <file>cgame/menu/m_vid_exts.c</file> <file>cgame/menu/m_vid_settings.c</file> <file>cgame/menu/menu.c</file> <file>cgame/menu/menu.h</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_cgapi.c</file> <file>client/cl_cin.c</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/cl_screen.c</file> <file>client/keys.h</file> <file>common/alias.h</file> <file>common/cbuf.c</file> <file>common/cm_q2_trace.c</file> <file>common/cm_q3_trace.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/cvar.h</file> <file>common/files.c</file> <file>common/files.h</file> <file>common/protocol.h</file> <file>game/g_cmds.c</file> <file>game/g_combat.c</file> <file>game/g_func.c</file> <file>game/g_local.h</file> <file>game/g_misc.c</file> <file>game/g_monster.c</file> <file>game/g_phys.c</file> <file>game/g_save.c</file> <file>game/g_svcmds.c</file> <file>game/g_target.c</file> <file>game/g_weapon.c</file> <file>game/game.h</file> <file>game/m_actor.c</file> <file>game/m_boss3.c</file> <file>game/m_float.c</file> <file>game/m_medic.c</file> <file>game/m_move.c</file> <file>game/m_parasite.c</file> <file>game/m_supertank.c</file> <file>game/p_client.c</file> <file>game/p_hud.c</file> <file>game/p_trail.c</file> <file>game/p_weapon.c</file> <file>renderer/r_alias.c</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.h</file> <file>renderer/r_program.h</file> <file>renderer/r_sky.c</file> <file>server/sv_ccmds.c</file> <file>server/sv_gameapi.c</file> <file>server/sv_init.c</file> <file>server/sv_local.h</file> <file>server/sv_main.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>server/sv_user.c</file> <file>server/sv_world.c</file> <file>shared/m_plane.c</file> <file>shared/shared.h</file> <file>sound/snd_loc.h</file> <file>sound/snd_mix.c</file> <file>todo.txt</file> <file>win32/glimp_win.c</file> <file>win32/in_win.c</file> <file>win32/net_wins.c</file> <file>win32/resource.h</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> <file>win32/vid_win.c</file> <file>win32/winquake.h</file> </files> <log> Rail core fades a bit faster. Latched vars print out the target value. Fixed 'seta' not properly overriding previous latched var settings. Increased MAX_PLAYERSKINS. Fixed cull counts with mirror/portal views. Cvar system cleanup. CVAR_NOSET->CVAR_READONLY Removed the SVC re-definitions in g_local.h Fixed some server cvars not having the serverinfo flag marked until after initialization. inc/dec console commands report an error if the cvar doesn't exist, rather than registering it (which caused some problems). Deprecated Cvar_FullSet/Cvar_ForceSet for Cvar_Set with new parameters. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-24 03:12:15
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1130123527 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_decals.c</file> <file>cgame/cg_draw.c</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_hud.c</file> <file>cgame/cg_light.c</file> <file>cgame/cg_local.h</file> <file>cgame/cg_main.c</file> <file>cgame/cg_mapeffects.c</file> <file>cgame/cg_media.c</file> <file>cgame/cg_muzzleflash.c</file> <file>cgame/cg_parse.c</file> <file>cgame/cg_particles.c</file> <file>cgame/cg_parttrail.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cgame.vcproj</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_effects.c</file> <file>cgame/menu/m_sp_credits.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_draw.c</file> <file>cgame/ui/ui_keys.c</file> <file>client/cl_main.c</file> <file>client/console.c</file> <file>common/cm_q2_trace.c</file> <file>common/cm_q3_trace.c</file> <file>common/common.h</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/g_ai.c</file> <file>game/g_chase.c</file> <file>game/g_combat.c</file> <file>game/g_func.c</file> <file>game/g_items.c</file> <file>game/g_misc.c</file> <file>game/g_phys.c</file> <file>game/g_trigger.c</file> <file>game/g_turret.c</file> <file>game/g_utils.c</file> <file>game/g_weapon.c</file> <file>game/game.vcproj</file> <file>game/m_actor.c</file> <file>game/m_boss2.c</file> <file>game/m_boss31.c</file> <file>game/m_boss32.c</file> <file>game/m_chick.c</file> <file>game/m_float.c</file> <file>game/m_flyer.c</file> <file>game/m_gladiator.c</file> <file>game/m_gunner.c</file> <file>game/m_hover.c</file> <file>game/m_infantry.c</file> <file>game/m_medic.c</file> <file>game/m_mutant.c</file> <file>game/m_parasite.c</file> <file>game/m_soldier.c</file> <file>game/m_supertank.c</file> <file>game/m_tank.c</file> <file>game/p_view.c</file> <file>game/p_weapon.c</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_cull.c</file> <file>renderer/r_draw.c</file> <file>renderer/r_init.c</file> <file>renderer/r_light.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>shared/m_angles.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>sound/snd_loc.h</file> <file>sound/snd_pub.h</file> <file>win32/con_win.c</file> <file>win32/in_win.c</file> <file>win32/snd_win.c</file> <file>win32/sys_win.c</file> </files> <log> Moved forward/right/upVec to refDef_t. Simply passing refDef_t* to Snd_Update, instead of passing several vec3_t's. Added r_showCull. Fixed R_CullSphere not getting called even though r_noCull is 0. Made r_noCull affect node visibility culling. AngleVectors->Angles_Vectors, kind of like what I did with AnglesToAxis->Angles_Matrix3 Fixed ^s resetting FS_SHADOW. Pulling more surface types into the optimized one-pass rendering path. Disabling messagemode* while disconnected. Clearing the sound buffer when you have EGL minimized. Fixed some areas where depth masking and testing was "leaking" between backend items. Fixed the "addMFX" console command attempting to be added when it has not been removed. No longer grabbing the mouse while at the loading screen, was rather annoying... More cvar renaming: * cl_railtrail->cg_railSpiral * cl_railred->cg_railCoreRed * cl_railgreen->cg_railCoreGreen * cl_railblue->cg_railCoreBlue * cl_spiralred->cg_railSpiralRed * cl_spiralgreen->cg_railSpiralGreen * cl_spiralblue->cg_railSpiralBlue * cl_decal_lod->cg_decalLOD * cg_decals->cg_decals * cl_decal_burnlife->cg_decalBurnLife * cl_decal_life->cg_decalLife * cl_decal_max->cg_decalMax New railtrail effect. Lessened rocket trail smoke lifetime and made it a tad smaller. Fixed the start server menu taking a shit. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-19 10:20:15
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129717207 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_screen.c</file> <file>common/cm_common.c</file> <file>game/g_spawn.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_image.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_shader.c</file> <file>todo.txt</file> </files> <log> Fixed an entity string parse bug. Fixed dynamic lights in Q3BSP possibly not modulating color properly. Added an optimal rendering path for standard world surfaces. Fixed color masking possibly leaking to the next shader. Fixed depthfunc and colormask leaking and ruining the optimal path for world surfaces. Made resetting the max anisotropy faster. Added "lightning" to the list of compiler shader options to ignore when parsing keys. Reporting the last keyName in the 'unused trailing paramters' warning. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-18 10:23:35
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129631006 </timestamp> <body> <commit> <author>echon</author> <files> <file>renderer/r_shader.c</file> <file>shared/shared.c</file> <file>todo.txt</file> </files> <log> Support for backSided base key. Fixed some issues with valid key functions returning false when the parameters are bad. Fixed the parse session line being off by one. Falling back to GL_ONE for bad blendFunc parameters (for Quake3 compatibility). </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-18 10:03:40
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129629813 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_entities.c</file> <file>cgame/cgame.vcproj</file> <file>common/cm_common.c</file> <file>common/cm_common.h</file> <file>common/cm_q2_main.c</file> <file>common/cm_q3_main.c</file> <file>common/memory.c</file> <file>common/memory.h</file> <file>egl.vcproj</file> <file>game/game.vcproj</file> <file>game/p_client.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_draw.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_image.c</file> <file>renderer/r_main.c</file> <file>renderer/r_model.c</file> <file>renderer/r_model.h</file> <file>renderer/r_shader.c</file> <file>renderer/r_world.c</file> <file>server/sv_ccmds.c</file> <file>shared/m_angles.c</file> <file>shared/m_bounds.c</file> <file>shared/m_plane.c</file> <file>shared/m_mat3.c</file> <file>shared/mathlib.c</file> <file>shared/shared.c</file> <file>shared/shared.h</file> </files> <log> Fixed third person rotating the 'self' entity when you're dead. Split up the math library more. 'Euler' probably isn't the best way to describe some math functions, using 'Angles' instead. Coded some more useful math library functions. Fixed a possible bug with path normalization. Fixed a lot of uInt/int misuses. Cleaned up blendFunc parsing. Q3BSP renderer updates. Fixed R_SetupProjectionMatrix not setting the desired matrix the new projection matrix. Memory untegrity/touching prints time elasped in ms now (shown in m_developer). CModel cleanup. Compiled under warning level 4 to make MSVS shut up a little bit. Some shader functions now report errors when necessary parameters are missing. Fixed putting too many shader passes causing a crash. Fixed parsing not skipping white space appropriately. Reporting unused trailing parameters in shaders. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-17 10:00:31
|
<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129543214 </timestamp> <body> <commit> <author>echon</author> <files> <file>client/cl_main.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>server/sv_main.c</file> <file>todo.txt</file> <file>win32/in_win.c</file> </files> <log> Keeping the mouse in 'control' during the loading screen in windowed mode. Running input/checkchanges at 10FPS instead of 4FPS. Removed the nastyness known as host_speeds and log_stats. Moved r_fontscale sanity checking to cgame. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-17 08:12:24
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129536736 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_decals.c</file> <file>cgame/cg_draw.c</file> <file>cgame/cg_effects.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_hud.c</file> <file>cgame/cg_localents.c</file> <file>cgame/cg_parteffects.c</file> <file>cgame/cg_partgloom.c</file> <file>cgame/cg_particles.c</file> <file>cgame/cg_partsustain.c</file> <file>cgame/cg_partthink.c</file> <file>cgame/cg_parttrail.c</file> <file>cgame/cg_screen.c</file> <file>cgame/cg_shared.h</file> <file>cgame/cg_tempents.c</file> <file>cgame/cg_view.c</file> <file>cgame/cg_weapon.c</file> <file>cgame/cgame.vcproj</file> <file>cgame/pmove.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/menu.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>client/console.c</file> <file>common/alias.c</file> <file>common/cm_public.h</file> <file>common/cm_q3_main.c</file> <file>common/cm_q3_patch.c</file> <file>common/cmd.c</file> <file>common/common.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/files.c</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>game/g_ai.c</file> <file>game/g_chase.c</file> <file>game/g_combat.c</file> <file>game/g_func.c</file> <file>game/g_misc.c</file> <file>game/g_spawn.c</file> <file>game/g_target.c</file> <file>game/g_weapon.c</file> <file>game/game.vcproj</file> <file>game/m_actor.c</file> <file>game/m_boss2.c</file> <file>game/m_boss31.c</file> <file>game/m_boss32.c</file> <file>game/m_chick.c</file> <file>game/m_gladiator.c</file> <file>game/m_gunner.c</file> <file>game/m_infantry.c</file> <file>game/m_move.c</file> <file>game/m_mutant.c</file> <file>game/m_soldier.c</file> <file>game/m_supertank.c</file> <file>game/m_tank.c</file> <file>game/p_view.c</file> <file>renderer/r_entity.h</file> <file>renderer/r_alias.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_backend.h</file> <file>renderer/r_draw.c</file> <file>renderer/r_entity.c</file> <file>renderer/r_image.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_math.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_shadow.c</file> <file>renderer/r_sky.c</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>server/sv_init.c</file> <file>server/sv_pmove.c</file> <file>server/sv_send.c</file> <file>shared/m_mat3.c</file> <file>shared/m_mat4.c</file> <file>shared/m_quat.c</file> <file>shared/mathlib.c</file> <file>shared/shared.c</file> <file>shared/shared.h</file> <file>shared/string.c</file> <file>sound/snd_dma.c</file> <file>sound/snd_loc.h</file> </files> <log> Fixed depth testing being applied to flares. Fixed the fucking menu showing when you first connect to a server. Fixed con_notifylines being off by one. Cleaned up the console line feeding. Only calling to color mask if totalMask > 0. Optimal rendering path added for one pass items. Added some optimal paths to take for special color cases in the rendering backend. Faster TC_GEN_ENVIRONMENT for the matrix-based tcGen path. Some backend crash fixes. RGBGen/AlphaGen_UNKNOWN assumes IDENTITY. Faster MD2 loading. Hopefully fixed sound tweaking out when you hover between two different menu items. Using double precision for matrices. Optimized angles->axis conversion. Math library optimzations and updates. Moved hash calculating out of shared, no other libraries have a need for it. Parse sessions coded, eventually this will be awesome for multithreading areas that do a lot of parsing. Switch optimized parsed sessions. Shaders now report the line number in the parse warnings. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-13 08:28:54
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129192126 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_media.c</file> <file>cgame/cg_screen.c</file> <file>cgame/menu/m_local.h</file> <file>cgame/menu/m_main.c</file> <file>cgame/menu/m_mp.c</file> <file>cgame/menu/m_mp_downloading.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/m_mp_join_addrbook.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/m_mp_start_dmflags.c</file> <file>cgame/menu/m_opts.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_effects.c</file> <file>cgame/menu/m_opts_gloom.c</file> <file>cgame/menu/m_opts_hud.c</file> <file>cgame/menu/m_opts_input.c</file> <file>cgame/menu/m_opts_misc.c</file> <file>cgame/menu/m_opts_screen.c</file> <file>cgame/menu/m_opts_sound.c</file> <file>cgame/menu/m_quit.c</file> <file>cgame/menu/m_sp.c</file> <file>cgame/menu/m_sp_credits.c</file> <file>cgame/menu/m_sp_loadgame.c</file> <file>cgame/menu/m_sp_savegame.c</file> <file>cgame/menu/m_vid.c</file> <file>cgame/menu/m_vid_exts.c</file> <file>cgame/menu/m_vid_settings.c</file> <file>cgame/menu/menu.c</file> <file>cgame/menu/menu.h</file> <file>cgame/ui/ui_backend.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_draw.c</file> <file>cgame/ui/ui_keys.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_parse.c</file> <file>common/cvar.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>sound/snd_dma.c</file> <file>todo.txt</file> </files> <log> Fixed SURF_TEXINFO_SKY surfaces attempting to register a shader during registration change. Averaging the on-screen framerate display with the last frame. Fixed attempting to register loop sounds with NULL config strings. CVAR_DIGITONLY has issues. Properly popping/forcing menus/interfaces off based on their type. Fixed calling R_GetImageSize (for the menu mouse cursor) every single frame. Image UI items without specified dimensions are applied the image dimensions by default. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-12 09:25:23
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1129109116 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.h</file> <file>cgame/cg_entities.c</file> <file>cgame/cg_entities.h</file> <file>cgame/cg_main.c</file> <file>cgame/ui/ui_cursor.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/cvar.c</file> <file>game/g_save.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_init.c</file> <file>renderer/r_meshbuffer.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>todo.txt</file> </files> <log> Faster loop sound lookup (using the precached array). Trying to clean up sound origin code. CVAR_DIGITONLY so that variables report an error if it's not a digit, and CVAR_CHARONLY for the opposite. Better cvar error reporting (actually tells you the name of the cvar now! what a concept!) Fixed projected shadows trying to show up in Q3BSP Defaulting stencilbits to 8, since if the target BPP is less than 32 it's forced to 0 anyways. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-10 09:01:32
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128934891 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_draw.c</file> <file>cgame/cg_main.c</file> <file>cgame/menu/m_local.h</file> <file>cgame/menu/m_main.c</file> <file>cgame/menu/m_mp.c</file> <file>cgame/menu/m_mp_downloading.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/m_mp_join_addrbook.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/m_mp_start_dmflags.c</file> <file>cgame/menu/m_opts.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_effects.c</file> <file>cgame/menu/m_opts_gloom.c</file> <file>cgame/menu/m_opts_hud.c</file> <file>cgame/menu/m_opts_input.c</file> <file>cgame/menu/m_opts_misc.c</file> <file>cgame/menu/m_opts_screen.c</file> <file>cgame/menu/m_opts_sound.c</file> <file>cgame/menu/m_quit.c</file> <file>cgame/menu/m_sp.c</file> <file>cgame/menu/m_sp_credits.c</file> <file>cgame/menu/m_sp_loadgame.c</file> <file>cgame/menu/m_sp_savegame.c</file> <file>cgame/menu/m_vid.c</file> <file>cgame/menu/m_vid_exts.c</file> <file>cgame/menu/m_vid_settings.c</file> <file>cgame/menu/menu.c</file> <file>cgame/menu/menu.h</file> <file>cgame/ui/ui_backend.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_draw.c</file> <file>cgame/ui/ui_items.c</file> <file>cgame/ui/ui_keys.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_cgapi.c</file> <file>renderer/r_backend.c</file> <file>renderer/r_draw.c</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.c</file> <file>renderer/r_poly.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_sky.c</file> <file>server/sv_user.c</file> <file>shared/shared.h</file> <file>todo.txt</file> </files> <log> FS_SHADOW makes shadowing the default state for ^r FW_CENTERHEIGHT framework flag, so vertical centering is done before rendering Making certain UIF_NOSELECT items have 0,0 0,0 bounds Better key handling, so duplicate functions aren't created when the default UI/Menu key handler is used. Backend optimizations. r_noShaderSky (which is just r_noShader with SHADER_SKY) </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-06 09:36:55
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128591407 </timestamp> <body> <commit> <author>echon</author> <files> <file>todo.txt</file> <file>win32/vid_win.c</file> </files> <log> this wasn't necessary </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-06 09:14:43
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128590069 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_api.c</file> <file>cgame/cg_keys.c</file> <file>cgame/cg_local.h</file> <file>cgame/cgame.vcproj</file> <file>cgame/menu/menu.c</file> <file>cgame/menu/menu.h</file> <file>cgame/menu/m_local.h</file> <file>cgame/menu/m_main.c</file> <file>cgame/menu/m_mp.c</file> <file>cgame/menu/m_mp_downloading.c</file> <file>cgame/menu/m_mp_join.c</file> <file>cgame/menu/m_mp_join_addrbook.c</file> <file>cgame/menu/m_mp_player.c</file> <file>cgame/menu/m_mp_start.c</file> <file>cgame/menu/m_mp_start_dmflags.c</file> <file>cgame/menu/m_opts.c</file> <file>cgame/menu/m_opts_controls.c</file> <file>cgame/menu/m_opts_effects.c</file> <file>cgame/menu/m_opts_gloom.c</file> <file>cgame/menu/m_opts_hud.c</file> <file>cgame/menu/m_opts_input.c</file> <file>cgame/menu/m_opts_misc.c</file> <file>cgame/menu/m_opts_screen.c</file> <file>cgame/menu/m_opts_sound.c</file> <file>cgame/menu/m_quit.c</file> <file>cgame/menu/m_sp.c</file> <file>cgame/menu/m_sp_credits.c</file> <file>cgame/menu/m_sp_loadgame.c</file> <file>cgame/menu/m_sp_savegame.c</file> <file>cgame/menu/m_vid.c</file> <file>cgame/menu/m_vid_exts.c</file> <file>cgame/menu/m_vid_settings.c</file> <file>cgame/ui/ui_backend.c</file> <file>cgame/ui/ui_cursor.c</file> <file>cgame/ui/ui_draw.c</file> <file>cgame/ui/ui_items.c</file> <file>cgame/ui/ui_keys.c</file> <file>cgame/ui/ui_local.h</file> <file>client/cl_cgapi.c</file> <file>client/cl_main.c</file> <file>client/keys.c</file> <file>todo.txt</file> </files> <log> Removed ForceMenuOff from the CGame shutdown, since CG_Shutdown already does such. Fixed some redundant framework item lookup. Defaulting menu cursor to the middle of the window. Cleaned up some deprecated menu functions. No longer redundantly setting cg.menuOpen every frame. There's no good reason to fill the screen with black behind the backsplash image. Allowing the UI to get key events when the key state changes to up, was only getting key down events before. Pulled some menu specific stuff out of the UI system. Maximum UI depth increased to 32. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-05 08:25:43
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128500711 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_parttrail.c</file> <file>common/cm_q3_local.h</file> <file>common/cm_q3_main.c</file> <file>renderer/r_image.c</file> <file>todo.txt</file> </files> <log> Lessened the 'spiral' blob trail, was creating a ridiculous amount of green particles. Very minor tweak to GL_TextureEnv. Q3BSP CModel cleanup. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-04 08:04:27
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128413049 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/cg_screen.c</file> <file>cgame/menu/m_mp_join.c</file> <file>client/cl_cgapi.c</file> <file>client/cl_local.h</file> <file>client/cl_main.c</file> <file>client/cl_parse.c</file> <file>common/alias.h</file> <file>common/cm_public.h</file> <file>common/cmd.h</file> <file>common/cvar.h</file> <file>common/memory.h</file> <file>common/protocol.h</file> <file>common/alias.c</file> <file>common/cmd.c</file> <file>common/common.h</file> <file>common/cvar.c</file> <file>common/files.c</file> <file>egl.vcproj</file> <file>todo.txt</file> <file>renderer/r_backend.c</file> <file>renderer/r_cull.c</file> <file>renderer/r_image.c</file> <file>renderer/r_image.h</file> <file>renderer/r_lightq3.c</file> <file>renderer/r_local.h</file> <file>renderer/r_main.c</file> <file>renderer/r_meshbuffer.c</file> <file>renderer/r_model.h</file> <file>renderer/r_poly.c</file> <file>renderer/r_program.c</file> <file>renderer/r_program.h</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_sprite.c</file> <file>renderer/r_world.c</file> <file>server/sv_ents.c</file> <file>shared/mathlib.c</file> <file>shared/shared.h</file> <file>sound/snd_dma.c</file> <file>sound/snd_loc.h</file> <file>win32/net_wins.c</file> </files> <log> Fixed shadows on centerprint text. Fixed some areas of the backend not checking if the current mesh is the world model. Fixed sounds stored by config string possible storing 'bad' pointers after a map change. Fixed 'rcon status' causing a crash when you weren't in the menu. 'common' header cleanup. Cleaned up various other things in the rendering backend and client/server. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-03 06:08:19
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128319692 </timestamp> <body> <commit> <author>echon</author> <files> <file>shared/mathlib.c</file> </files> <log> added a small gl matrix info table to the mathlib </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-03 05:21:48
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128316902 </timestamp> <body> <commit> <author>echon</author> <files> <file>renderer/r_backend.c</file> <file>renderer/r_light.c</file> <file>renderer/r_lightq3.c</file> <file>todo.txt</file> </files> <log> RF_FULLBRIGHT multiplies times ent->color in q3bsp entity diffuse lighting. Fixed possible buffer overflows in q3bsp and q2bsp entity diffuse lighting. Backend cleanup. </log> </commit> </body> </message> |
From: <ec...@ec...> - 2005-10-03 04:54:59
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<message> <generator> <name>CIA Perl client for CVS</name> <version>2.3</version> <url>http://cia.navi.cx/clients/cvs/ciabot_cvs.pl</url> </generator> <source> <project>echongl</project> <module>egl</module> </source> <timestamp> 1128315290 </timestamp> <body> <commit> <author>echon</author> <files> <file>cgame/menu/m_mp_player.c</file> <file>renderer/r_alias.c</file> <file>renderer/r_light.c</file> <file>renderer/r_main.c</file> <file>renderer/r_shader.c</file> <file>renderer/r_shader.h</file> <file>renderer/r_world.c</file> <file>renderer/r_worldq3.c</file> <file>shared/shared.h</file> <file>todo.txt</file> </files> <log> Shader base option 'noLerp', that will disable interpolation for alias models. Useful for mesh-based muzzle flashes. RDF_NOCLEARCLR removed. It was kinda hacky. Fixed Q2BSP marking lights when there is no world model. Fixed alpha being squared on RF_FULLBRIGHT entities. </log> </commit> </body> </message> |