Program crashes while loading/parsing "bad" game(s)
from local PGN file. It survives parsing of Recursive
Annotation Variations, but resulting movelist is
corrupted.
Good example of "bad" PGN file is output from
crafty's annotate command!
Logged In: YES
user_id=23863
after several PGN parsing complaints I rewrote the parser
from scratch. The new code is already on CVS but will still
change a little before 0.4.0.
Thus, bug reports on the 0.3.x PGN parser are useless - it's
already gone from the codebase.
Please wait for 0.4.0 (mid february, I hope), and when you find
a PGN file that fails to be loaded by eboard, email me it.