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Non PC platforms

2003-04-30
2003-05-01
  • Nobody/Anonymous

    Hi,
      I was wondering how I would use the wrapper and then using the D3DXMatrix functions, as they seem to be within a .lib, which is OK for intel platforms, how do you deal with this ???

    any Ideas ???

     
    • Stephane Denis

      Stephane Denis - 2003-04-30

      D3XDMatrix functions source code is partially in DXDSK provided (they are inline functions).

      the rest is very documented, and easy to be rewritten.

       
    • Nobody/Anonymous

      Can you say where, as I cannot find the source for them in the DXSDK ???

       
    • Stephane Denis

      Stephane Denis - 2003-04-30

      Look d3dx8math.inl for example.
      inc DXSDK\include

      in fact, all the .inl files

       
    • Nobody/Anonymous

      Unless I'm looking at the wrong ones, those just cover the class implementations, the sort of things I need to use this wrapper with are D3DXMatrix<fsp> functions e.g.

          D3DXMatrixPerspectiveFovLH
          D3DXMatrixLookAtLH
          D3DXMatrixRotationY

      Which are within a .lib on the PC :-(.

      Any ideas.

       

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