i find this tuto´´s and ways for opengl for you patrick, i wish that can to
help you, is important the order in the convertion diretcx to opengl of any
header, vertex cache, everything that directx has you have to find the
resourses similars in opengl, is hard because opengl is more like to draw, but
with patienece all is possible, good luck my friend .....note i was reading in
opengl there are vertex chache, pixel shadder, you have to use the things just
like directx sdk uses, otherwiswe the dolphin emu team are expert in opengl ,
ask for a litle tuto or something....greetings , we are with you
atte. SAINSEIYA - AIORUS300
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tutos for to learn opengl
http://www.cprogramming.com/tutorial.html#opengltutorial
http://www.devmaster.net/forums/showthread.php?t=4541
http://gpgpu.org/w/index.php/Code_Examples
http://www.songho.ca/opengl/gl_vbo.html (good)
http://www.songho.ca/opengl/gl_vertexarray.html (check this page is the same page)
http://www.opengl.org/resources/libraries/glut/glut_downloads.php
http://www.loria.fr/~roegel/cours/iut/opengl/addison.pdf
http://graphics.stanford.edu/courses/cs448a-01-fall/nvOpenGLspecs.pdf
http://ebookbrowse.com/nvidia-opengl-2-0-support-
pdf-d3836376
this one looks fine
http://translate.google.com/translate?hl=es&sl=en&tl=es&u=http%3A%2F%2Fwww.co
decolony.de%2Fopengl.htm&anno=2
http://translate.google.com/translate?hl=es&langpair=en|es&u=http://joshbeam.com/articles/cg_pix
el_shaders_in_opengl/
http://docs.google.com/viewer?a=v&q=cache:jPY8KPATRg4J:www.opengl.org/documen
tation/specs/glx/glx1.4.pdf+opengl+pdf&hl=es&pid=bl&srcid=ADGEESgc-
SYg8Lt9fRgC6UDDvCmsZJ2t0DoAHh68eFbupCjywCBKpn-UPQviFx6XMn_yZX-PW1kfYx_LJiIe-
BCXQBDxBi-li6Dx2u96BUEjp0LxtBj_bsb8GhjiJITnQ1kSsy73Y4Oo&sig=AHIEtbRc75SeqVPSe8
SsTEYL7xoKBjEIKQ
ogl libarries and headers
http://translate.google.com/translate?hl=es&langpair=en|es&u=http://cboard.cprogramming.com
/brief-history-cprogramming-com/10917-opengl-headers-
libraries.html
http://www.tfproject.org/tfp/tilted-technology/50756-c-opengl-vs-directx-vs-
etc.html
i find this tuto´´s and ways for opengl for you patrick, i wish that can to
help you, is important the order in the convertion diretcx to opengl of any
header, vertex cache, everything that directx has you have to find the
resourses similars in opengl, is hard because opengl is more like to draw, but
with patienece all is possible, good luck my friend .....note i was reading in
opengl there are vertex chache, pixel shadder, you have to use the things just
like directx sdk uses, otherwiswe the dolphin emu team are expert in opengl ,
ask for a litle tuto or something....greetings , we are with you
atte. SAINSEIYA - AIORUS300